Archive for June, 2010

Assassin FAQ – Compendium of a Sin

June 24th, 2010

LAST UPDATED: 10/15 (Skill and Link
Changes)

Table of Contents: Use ctrl+f to easily find section #’s

  • 1.0 – Basic Overview
  • 2.0 – Hide (Stealth)
  • 3.0 – Signet Patterns

    • Pattern Engraving (Carving) (3.1)
  • 4.0 – Back Attacks (Backstabs)
  • 5.0 – Stuns
  • 6.0 – Stigmas

    • Normal Stigma List (6.1)
    • Advanced Stigmas (6.2)
    • Advanced Stigma List (6.3)
  • 7.0 – Faction Skills

    • Asmodians (7.1)
    • Elyos (7.2)
  • 8.0 – Poisons
  • 9.0 – Primary Stats

    • Critical (9.1)
    • Evasion (9.2)
    • Attack Speed Increase (9.3)
    • Attack (9.4)
  • 10.0 Socketing

    • Manastones (10.1)
    • God Stones (10.2)

    11.0 – Flight

    • Abilities (11.1)
  • 12.0 – Crowd Control (CC)
  • 13.0 – Pickpocket/Stealing
  • 14.0 – Titles

    • Elyos (14.1)
    • Asmodian (14.2)
  • 15.0 – Professions
  • 16.0 – Weapons

    • Bonus Stats (16.1)
    • Bows (16.2)
    • Extendable Weapons(16.3)
  • 17.0 – Snares (Slows, Roots, Etc.)
  • 18.0 – Consumables

    • Potions (18.1)
    • Scrolls(18.2)
    • Food (18.3)
    • Other (18.4)
  • 19.0 – Assassin Links & Resources

    • Posts/Articles (19.1)
    • Videos (19.2)

(1.0)

The Assassin
class is the “Rogue” or “Thief” archetype found within Aion. Like the majority of
games which have such a class, you will find that dual wielding, stealth, and large
amounts of melee (physical) based damage make up the class’ basic utilities. They
rely on their ability to “burst” (do large amounts of damage in a short period of
time) and restrict their targets movements through the use of stuns.

– The Assassin is one of two specialized classes you are able to choose upon
reaching level 10 in the initial Scout
school/subclass. The other being a Ranger.


(2.0)Does the Assassin
get some type of stealth skill?

Yes. The Scout class gets the skill Hide I (lvl.
5), which is the Aion equivalent of “stealth”, allowing both Assassins and
Rangers to use the initial rank. Assassins however are the only ones which obtain
Hide II (lvl.
34), which is much more difficult to detect, and lasts slightly longer.

Are there any abilities that can only be used while
Hiding?
:

- NO. As of now there are no abilities that are
performed exclusively while in Hide mode, or any special damage/crit or other bonus
for attacking while in Hide mode. Furthermore any ability
used while in hiding will take you out of hiding.

(3.0)
What are Signet Patterns? How do they work? How do they effect
stuns?

– Signet Patterns are often considered to be the Aion equivalent of a WoW Rogue’s
“Combo Points”. Both of which can be stacked up to the maximum intensity of
5, and upon using a signet skill all engraved signet patterns on the
target are consumed
.

How are they used?:

– The more signet patterns engraved on a target, the greater effect the signet
bursting ability will have on the target.

Pain Rune is
an example of a skill that utilizes signet patterns. As you can see from the tooltip,
the more signet patterns erased/consumed, the higher the damage will be, and the
higher chance you have of stunning the target.

– Signet Patterns are arguably the most difficult concept behind Assassins, as well
the hardest thing to efficiently manage (next to rotation and cooldowns). Not every
skill uses signet patterns, or applies patterns.

Signet patterns compound with other Assassin’s engraving
abilities. If you have two Assassin’s on one target, their signet pattern application
and consumption will be from the same pool, and are still capped at 5 pattern
levels
. Therefore monitoring, coordinating, applying, and removing signet
patterns is rather important when two or more Assassin’s are on a single target at
the same time. Read on to find out more.

Signet Stun Mechanics: Coming
soon.

(3.1) Pattern Engraving:
Engraving is the method of applying a pattern to your target. Each skill that has the
ability to apply a pattern can only do so up to a certain intensity, and that intensity
can be found in the skill description. See the following skill for an example:

Rune Carve

As you can see from the above tooltip the skill “Engrave Signet” can apply patterns “up
to the level of 3″. The pattern level can only go up one level at a time, per skill
used.
There are skills that are capable of applying up to 3 signet pattern
levels
, as well as ones that are capable of applying up to 5 signet
pattern levels
. See the following skill for an example:

Fang
Strike

The skills that can apply up to the 3rd level means that upon reaching pattern level 3
it will not be capable of pushing the pattern level any higher without using a skill
that can go to level 5
. Skills that can apply pattern up to level 5 however can
further the targets Signet level from 1, all the way up to
5. This limitation makes it more difficult to obtain the maximum 5
patterns, and forces you to choose which skill to use in order to further it rather
than simply spamming random skills to achieve 5 patterns without effort.

Photos: The following photo is of an Assassin’s
level 5 pattern graphic. At level 1 there is only one square, at level 2 there are two
squares, and so on. This is different than the debuff icon found found on the targets
buff/debuff bar. The graphic only lasts for roughly .5-1 second before fading.

The picture below is of the Signet Engraving debuff icons that are greatly
enlarged. In order of 1-5 (left-right):

(4.0)
Do Assassins get a “Backstab” type of ability? (An attack that does
more damage from behind, and/or can only be done from behind)
:

Yes. Assassins get two attacks that deal bonus
damage from the back
. They are usable from any side, but the bonus will only be
applied if you are at the targets back. The skills are as follows:

(1st rank at LVL. 3)
Surprise
Attack

(1st rank at LVL. 34)
Weakening
Blow

The above skills are rendered virtually useless if not executed at the opponents back.
Coupled with their long cooldown periods it is wise to only use them on a
stunned, fleeing, or unaware target that you can easily approach from behind.

NOTE: There is a third “backstab” ability. However, it is a Divine
Prayer skill and has been excluded from the list due to the high level requirement
(50), DP (4000), and cooldown (1 hour) on the skill. I may add it
later.

(5.0)

Do Assassins have any stun abilities?

Yes. The Assassin gets a total of seven stuns to work with. Stuns are an essential tool to any Assassin
that will effectively prevent your target from fleeing, casting, and damaging you.
Stunning also grants you the opportunity to get in devastating back attacks that can
turn the tide of any fight. While stunned the target is incapable of not only casting
or movement, but defending themselves through the use of passive blocking, dodging,
or parrying which indirectly boosts the Assassins damage on the target.

Due to the importance and complexity of Assassin stuns,
I have written a full guide on them which can be found in the AionSource forums here:
Assassin Skillset – Stuns. I urge anyone that has yet to view it to
give it at least a once over.

(6.0)
What are stigmas? Howmany do I get? Where do I get them?

– Stigmas are abilities that are only usable when a “Stigma Stone” is equipped in a
“Stigma Slot”. Come patch 1.5, you will be able to equip an additional 3 stigma stones! Bringing the total you can equip to 8 at level
50.

(6.1) Stigma List:

Here is a full list of currently known Assassin Stigma’s. They can be obtained
through two methods: quests and drops. This list will grow as the new Advanced
Stigma’s are revealed. Also, if you are curious as to what quest you get the item
from, or what mob(s) drop it, click on the stone name.

Format: (Level) Name of Ability – Name of Stone: Location
(Quest, Drop, or Unknown)


(20) Sigil
Strike
Sigil Strike
I
: Quest.
___

(20) FlurryFlurry I:
Drop.
___

(22) AethertwistingAethertwisting I: Drop.
___

(25) AmbushAmbush I:
Drop.
___

(28) Apply Deadly
Poison
Apply Deadly
Poison I
: Unknown.
___

(28) Pattern
Crush
Pattern Crush
I
: Unknown.
___

(31) Oath of
Accuracy
Oath of
Accuracy I
: Unknown.
___

(34) Rune
Knife
Rune Knife
I
: Unknown.
___

(37) Eye of
Wrath
Eye of Wrath
I
: Unknown.
___

(37) Blinding
Burst
Blinding
Burst I
: Unknown.
___

(44) Throw
Shuriken
Throw
Shuriken
: Unknown.
___

(44 Asmodian Only) Ancestral
Darkness Rune
Ancestral
Darkness rune I
: Unknown.
___

(44 Elyos Only) Ancestral
Radiant Rune
Ancestral
Radiant Rune I
: Unknown.
___

(48) EscapeEscape I:
Unknown.

Unlike regular skills that go up in rank as you level, new stigma
ranks must be acquired through drop or quest. You may not stack multiple ranks of the
same stigma in order to avoid the cooldown of the ability.

(6.2) Advanced Stigma Stones:

With the introduction of patch 1.5 each class will gain access to roughly
six new stigma stones (abilities).

In order to unlock the three additional stigma slots you will have to do the
following:
1.) Complete the initial introductory quest at level 40.
2.) Complete another quest quest at level 45, which unlocks two advanced stigma
slots.
3.) And lastly, you must complete the third final quest at level 50 which unlocks
the third and final advanced stigma slot.

The in game stigma stone tab as of 1.5 will look like the following:


The three slots on the right within the yellow rectangle are the “Advanced Stigma
Slots”. You are capable of equipping any stone in these slots, but are unable to
equip “Advanced Stones” in the original five slots on the left.

The Advanced Stones are more complex than original stones, and have pre-requisites
to equip; such as other Advanced Stones, and/or regular stigmas. This will create a
lot of customization between characters.

-For exact translations of the new Assassin stigmas and bonuses, go >here<.
-For a full discussion on Advanced Stigmas, visit this link.

(6.3) Advanced Stigma List (Courtesy of TTB):

Advanced Stigmas: Chain Pattern Explosion option

Beastly
Scars

Level: 45
Cast time: instant
Cool-down: 6 sec
Required Stigmas: Long Range
Engrave Signet
, Pattern Shattering
Inflicts 362 to 366 physical damage and engraves a signet pattern upto level
5.
Chain skill level 4
Beastly
Strike
> Beastly Scars

Agonizing
Slash

Level: 45
Cast time: instant
Cool-down: 24 sec
Required Stigmas: Eye of
Wrath

Inflicts 318 to 322 physical damage, decreases targets magical resistance by 200
and all elemental defenses by 50.

Agony
Rune

Level: 50
Cast time: instant
Cool-down: 1 min
Required Stigmas: Beastly Scars, Agonizing Slash
Inflicts 1250 fire magical damage to a target within 10m.
Chain skill level 2
All pattern explosions > Agony Rune

Apply Lethal
Venom

Level: 45
Cast time: instant
Cool-down: 3 min
Required Stigmas: Deadly Apply
Poison
, Contract of Accuracy
Uses 5 scolopen poison to apply poison to your weapon. For 30 seconds, inflicts 579
additional damage with 20% chance each time you attack.

Lightning
Slash

Level: 45
Cast time: instant
Cool-down: 24 sec
Required Stigmas: Blinding Burst
inflicts 318 to 322 damage and decreases targets magical accuracy by 200.

Dash and
Slash

Level: 50
Cast time: instant
Cool-down: 3 min
Required Stigmas: Apply Lethal Venom, Lightning Slash
Rushes to a target within 20m and inflicts 923 to 927 physical damage

As soon as the armory includes the above Advanced Stigmas, the display
format will be changed.

(7.0)

What are faction skills?
– Faction skills are unique
abilities that the Elyos and Asmodians get, that the opposing faction does not.
Not including Divine Prayer skills, they both get two abilities unique to
their faction’s class.

Asmodian Skills:
(1st and only rank at LVL. 42)
Shadow
Rage

(1st rank at LVL. 45)
Ancestral
Darkness Rune


Elyos Skills:
(1st and only rank at LVL. 42)
Spelldodging
(1st rank at LVL. 45)
Ancestral
Radiant Rune

(8.0)

Do Assassins get any type of poison abilities?
Yes. They get two poisons to work with. The most important thing to
know, and is by no means common knowledge, is **a
poisoned target cannot initiate flight**. If poisoned while in flight however
they will not be forced out of flight, but will still take damage from the poison as
usual.
Meaning if they are on the ground and in an area where you
can fly, if you poison them they will not be able to pull out their wings until that
poison is cured and/or wears off. They WILL be able to glide however, so don’t rule
that out by any means. This will reduce their chance of fleeing by leaps and
bounds.

-The poisons require a reagent named Scolopen’s
Poison
, which is quite cheap and can be purchased from every General Goods
Merchant throughout the game. The skills that you are able to use are as
follows:

(1st rank at LVL. 16)
Apply
Poison

The above poison is very useful in both PvE and PvP, due to the fact that it not only
deals periodic damage to the target, but when used in conjunction with the
Assassination
skill you can dish out a great deal of bonus damage.

The second skill is actually a stigma, so it requires you to equip it in order to use
it:

(1st and only rank at LVL. 28)
Apply Deadly
Poison

(9.0)

What are the main stats an Assassin uses, and looks for in items and
armor?

– The most valuable statistics for an Assassin are without question Physical Crit., Attack Speed Increase,
Evasion, and Attack. (Magic
Resist at end game PvP)

(9.1) Physical Crit.:

Physical Crit. is the most crucial statistic for an Assassin, and can be the
difference between a bad Assassin character, and an amazing Assassin character.
For every 10 Critical rating you have, you gain roughly ~1% critical rating.
So if you were to have 400 critical rating, it would be in the 40% crit
region.

This stays true until 450 critical rating. From 450 and beyond you begin to get
diminishing returns. Every 10 rating from 450 and on will in turn grant you half a
crit. So 10=.5%, rather than the usual full 1%. This would mean that at 450
critical rating, you would be sitting at 42.5% crit.

In short: The faster you are able to reach and maintain 400+ critical rating the
better. You will see a substantial increase in your slaying speed and
efficiency as your critical rate increases.

**Important Fact**:

As of patch 1.5 (the version which NA/EU will be launching with), the critical
damage modifier (NOT THE RATE)
on both swords and daggers have been lowered.
The exact figure is unknown but is rumored to be around 2.2x (down from 2.5x)

(9.2) Evasion:

Evasion is the main defense method of the Assassin. Due to their low P. Defense
they must rely on avoiding as many hits as possible. Evasion does not effect your
chances of resisting or avoiding spells however. It is suggested that once you are
capable of attaining a high level of critical rating, that you then focus on
evasion. it is highly debated as to just how effective evasion is, but from
personal experience I must say that from a PvP standpoint it’s very, very strong.

(9.3) Attack Speed Increase:

The Attack Speed Increase stat increases the speed with which you attack with your
auto-attack, and engravings. The stats soft and hard caps are unknown, but one is
able to stack potions and skills upwards of 65% as of now. Furthermore, if you are
using two weapons with + attack speed, only the weapon with the higher total amount
will count (they are not cumulative anymore).

– Currently the stat can be found on several weapons (such as this one: Alukina’s
Silver-Decorated Knife
), a few pairs of gloves (as seen here: Archon
Centurion Leather Gloves
), and even some titles.

– The faster you attack, the faster you are able to execute pattern engraving
abilities, as well as increasing your white damage a significant amount.

(9.4) Attack:

The attack rating is just what it sounds like. It is the amount of damage you are
able to output. The higher the attack rating, the harder you will hit with both
regular attacks as well as physical based skill attacks (Pain Rune is
an example of a skill that is not affected by your attack rating).

**Important Fact**:

When using a weapon in the offhand that increases attack (such as this: Black Claw
Chieftain’s Dagger
), the bonus is applied directly to both your main and
offhand. I.E. if your original attack was 100 on your main hand, upon equipping
that dagger in your offhand you would see a new rating of 110, which is equivalent
to a +5 enchantment.

(10.0)

What should I socket?

– You should socket according to the primary stats listed above. Focus entirely on
Physical Crit rating. The majority of players will not deviate from full crit
sockets until they are capable of maintaining a high value (350-400+ at
least
) while socketing Evasion, which shouldn’t occur until much later on (
level 35+).

-Play around with your stats to find your ideal amount of evasion and critical
rate. But remember, crit always supersedes evasion in the stat food chain.
In the end the higher you can get of both stats, the better.

(10.1) Manastones: Specifically,
what stones should I use, on what gear, and at what levels?

– It is wise to use only level 4 stones up until your mid 20′s, and only on green
gear that you’ll be using for some time. Never waste a crit stone on a white
item, ever.
After that it’s up to the discretion of the player.

– You can use alchemy and transform stones into even better ones (8′s, 9′s, 11′s,
12′s) and save them for higher levels, or you can use them on your good gear that
you will be using for some time. The way to know what items you will be using for
some time is to actually ask around and/or look on sites such as AionArmory – Aion Database to see
what future gear you will have access to in the following levels.

(10.1) God Stones:

These are much like Manastones but are much more difficult to get, and a good deal
more powerful. They are usable on weapons and grants a special “glow” or “visual
effect”.

You can find a list of the stones here.
Also you can take a look at my Assassin Skillset – Stun posting to see a list of God Stones
with the stun effect.

(11.0)

How do Assassins fair in flight combat? What abilities do they get
while in flight?

– This is a very valid and frequently asked question that is heavily debated. While
the Assassin obviously does not want their target to live long enough to move, let
alone take off into flight (which can be prevented through the use of poisons),
they are capable of holding their own while in an an aerial battle. They are given
several abilities that can solely be used while in flight combat.

– One of the most valuable assets for an Assassin to use while in flight is a bow.
Get a good bow and work on fast weapon swapping + auto attack, and you’ll be much
more powerful in the air.

(11.1) Flight Abilities:

Assassins are granted two passive abilities (ones that do not need to be activated)
while in flight form. The first of which is a Winged Fury
that grants an additional 50 (5%) crit rating while in flight form. The second is
Winged
Death
, which increases the Assassins flight speed by 20 as well as 10 STR/AGI
to several other stats. Although at level 25 everyone gets a similar flight speed
increase, it still is noteworthy.

Sprinting,
which stacks with the aforementioned Blessing, as well as flight
scrolls
and items, will make catching people or fleeing while in flight easiest
for an Assassin in comparison to other classes.

They also have a flight only stun called Throw
Dagger
.

When you add up all the tools at an Assassins disposal while in flight they become
quite a formidable aerial combatant.

(12.0)

Do the Assassins get any form CC abilities?

No. As of now there are no CC skills. Stuns do
not count as a CC in the traditional sense of the
word. A “Crowd Control” skill is one that completely disables a target for a
considerable length of time.

The only CC skills within Aion are: Curse of
Roots
(Sorcerer), Sleep
(Sorcerer), and Sleep Arrow
(Ranger). Fear
(Spiritmasters) is also considered by some as a CC.

(13.0)

Can the Assassin pickpocket or steal in Aion?

No. As of the most recent update (patch 1.5), the Assassin does not have any method of
pickpocketing or stealing in their arsenal. There has also been no mention as to
whether or not such an ability will be added.

(14.0)

What are titles? What should I use as an Assassin?

What are titles?:

Titles are exactly what they sound like. Where a surname would go after someones
name, a title precedes it. Titles offer special stat bonuses that can prove to be
quite beneficial. See below for an example of a title:

(The name of the above character is “Fatal
Fool”–most people don’t have spaces in their names, which makes the “Fatal” part
actually appear to be a title in and of itself. The part in the red rectangle is the
title.)

They are given out as a reward for completing difficult quest chains, or
accomplishing great feats such as defeating a specific boss, or mastering a
profession. The bonuses and names are unique to each faction. Some titles clearly
cater to specific archetypes more than others, and would only be used by an
opposing archetype for the name of the title itself, and not the bonuses. For
example: A Sorcerer (mage) wouldn’t use the “Expert Fisher” title which grants 7
accuracy for any reason other than they like the name of the title itself. Reason
being that mages use “Magical Accuracy” for their attacks, not regular Accuracy,
which applies to melee.

What title should I use as an Assassin?:

– As an Assassin you should first and foremost use the best title you have at your
disposal. If you only have one title, you might as well use that one rather than
none. If you have multiple titles however, the title you choose should focus on
boosting one (or several) of the main attributes of your class which are initially:
Physical Crit., Evasion, and Attack.

At later levels however you get to choose from superior titles that give Attack
Speed, Flight Speed, and Speed increases. Those would be the ideal titles to use,
because they make a much larger impact even in small doses than say +3 crit, or
attack would.

– In the beginning your titles will be very limited due to the quests that you can
complete. It’s not possible for you to attain specific titles of your choosing due
to the level restrictions on quests. If for instance you were level 12, and the
title you want to use is obtained through completing a quest that involves an Abyss
NPC, you wouldn’t be able to get it due to the fact you are unable to even set foot
in the Abyss until level 25. Therefore that title is out of the question for anyone
lower than level 25.

(14.1) Elyos
Titles
:

Here are four great titles for the Elyos. A full list can be found here.

(LVL. 14)Bottled LightningQuest Chain:
Missing Village Seal
– +3% speed

(LVL. 24)Savior of Eiron Forest – Quest
Chain: Three Kurin
Brothers
– +5% Speed Increase, +36 HP, +36 Mana

(LVL. 38)Honorary Black Cloud – Quest
Chain: Jakurerk’s
Opportunity to Make it Big
– +5% speed increase.

(LVL. 47)Owner of the Dragon Sword -
Quest Chain: [Group] True
Owner of the Dragon Sword
– +6% Speed, +3 Flight Time, +3% Flight Speed, +52
Maximum HP (This is my personal favorite Elyos title for
PvP)

(14.2) Asmodian Titles:

Here are four great titles for an Asmodian Assassin (for a full list go here):

(LVL. 14)Mosbear Slayer – Quest:
A Friendly
Wager
– +2 Evasion

(LVL. 21)Postal – Quest Chain:
[Infiltration]
Elim of Elysea
– +4% speed increase.

(LVL. 38)Wheeler-Dealer – Quest Chain:
Contract of
Black Cloud Traders
– +5% speed increase.

(LVL. 25 through 40)Heroic – Quest:
Confrontation
with Elysean Army General
– +52 Maximum HP, +3 Flight Time, +3% Flight Speed,
+6% Speed (This is my personal favorite Asmodian title for
PvP)

(15.0)

What are the best professions for an Assassin? For PvP? For PvE?
For making money?

– In order to save a lot of time, I’m just going to summarize the following
information into the main point:
Choose professions based first and foremost on
personal preference & goals. Followed closely by legion/friend demand, and then
server demand. Don’t be too concerned with what other people classify as PvE or PvP
professions, because in Aion every single profession is viable for
both.

If you feel the need to understand why I said the above, be my guest to read on
through the full explanation!

What are the best professions for an Assassin?

– Despite circulating rumors there are no definitive “best professions” for an
Assassin. The reason being that the best professions will always be relative and
extremely subjective. Relative in the sense that the value of the professions will
be directly connected to demand of the goods on your server. Subjective in regard
to the fact that the goal of having professions is different from person to person.
Some people pick up a profession to be self-sufficient, while others will pick up a
profession to be profitable, or a mixture of both.

-As of patch 1.5 you will be able to bring two skills to 450, so you won’t have
to narrow it down to just one.

Professions for PvP & PvE:

PvP – The pre-packaged answer for PvP professions seems to always
be Alchemy first, followed by Cooking. I agree that potions and scrolls are
absolute necessities for PvP, there’s just no way around it. Cooking bonuses are
also huge for PvP, and just as beneficial for PvE. The problem here is that
countless people are thinking the same thing in terms of PvP professions.
Meaning that there will be a lot of people around to be crafting them, whether they
be friends, legion mates, or just someone doing it for skill up’s and/or a fee. It
doesn’t matter who crafts the potions/scrolls, since you still need to provide the
materials.

Also purchasing food, scrolls, and potions off of the broker can sometimes be
easier/faster than crafting if you have the gold at your disposal from farming, or
selling goods from another profession.

PvE/Making Money:

– Any and all professions in the game will be useful in PvE. If you craft a sword
it will obviously be used regardless of if you are fighting mobs, or players. There
will also be a demand for that sword from other players and can in turn be sold for
large sums.

(16.0)

What is the best weapon type (Sword/Dagger) to use as an
Assassin overall? For Main-Hand? For Off-Hand? Can we use bows? What are extendable
weapons?

What melee weapon type should I be using?:

– What weapon type an Assassin should use is a very subjective and situational
decision. The most logical answer to this question is use the best weapon (based
on stats) that you have at your disposal, regardless of the type
. The
higher you get in level the more this will hold true. If you are using your level
10 green quest dagger (Dagger of
Karma
) at level 18 over some level 18 sword you just looted (i.e. Nukaka’s
Sword
), simply because it’s a dagger, you’re unnecessarily hurting your damage
because of a weapon type bias.

Is there a definitive best weapon type for my Main-Hand or
Off-Hand?
:

NO. As aforementioned the stats of a weapon
precedes the type. However, if you have a say/choice in the type of weapon upgrade
you will be getting that’s a different story. At lower levels it’s common practice
to use a Dagger MH, and a Sword OH. Reason being that the crit rate
of a dagger is double (100 base crit rate) of a sword (50 base crit rate), and you
will most likely be lacking in crit at lower levels (1-25ish) more so than at
higher levels (30-50). Also a Sword hits harder than a dagger, so having a harder
hitting weapon in your OH is a good thing since your dual wield swings both
hands at the same time, not independently of one another
.

– Bonus stats can be a deciding factor in weapon choice as well. This mechanic is
further elaborated on in the next section.

(16.1) Bonus Stats:
What are bonus stats on weapons? How do they work?

What are bonus stats on weapons?:

They are additional statistics that are most commonly found on green quality (and
higher) weapons. Please refer to the following picture for a better
understanding:

The regular stats that are found on every
weapon can be seen in the blue box
.
The bonus stats are in the red box, and are only on
specific weapons.

How do bonus stats work?:

– Bonus stats are quite unique in the way that they apply to your dual wield. If
you look at the bonus stats in the above picture you will see that this
particular weapon has Physical Crit, Physical Attack, and Attack
Speed
. There are other bonus stats besides these such as Parry, Accuracy, HP,
and MP just to name a few.

- Bonus stats are applied to BOTH weapons in your dual wield, regardless of
what hand you use the weapon in. This can play a huge role in your weapon
choice.
This means that if your off-hand sword adds +10 physical attack, you
will gain that attack on your main-hand and your off-hand.

– There is however an exception to how Attack Speed is applied to your dual
wield. If you are using two weapons with Attack Speed Increase only the
highest percent will be used, and the other will be completely ignored. Every
other bonus stat will be applied to both hands of your dual wield cumulatively.
(If you still don’t understand the concept don’t hesitate to PM me for further
explanation).

(16.2) Bows: Can
we use them? How well?

Can we use them?

Yes. The use of bows is granted to the School of
Scouts. Because the Assassin is within that school, they are able to use bows.
While they are not a staple of the Assassin class, as they are with the Ranger,
they are quite important.

How do we fare with them?

Like Daggers, Swords, and Dual Wield proficiencies, we are able to rank up our
bow proficiency as well. This increases our damage with them as we level, and
makes them increasingly more powerful, so it would be unwise to not purchase the
new ranks.

– Bows are a huge asset to an Assassin when pursuing a fleeing target. If someone
takes off into flight and is low health you can often finish them off with your
bow before you even get to them. Also if you are running from someone til your
pot cool is finished, or another skill, peppering someone with your arrows can
add up. Every good Assassin will have a bow, and a good one at that.

– Bow auto attacks can be used while running/flying.

(16.3) Extendable
Weapons
: What are they? When can I get one?

What are they?

Extendable weapons are weapons which have a greater range (reach) than your
typical weapon. Because of this they are extremely rare, highly sought after, and
very powerful. It is not uncommon for an individual to use an extendable weapon
with slightly worse stats than a non-extendable, due to the unrivaled reach of
said weapon. There are several extendable weapons to be found in Aion and they
are one of the greatest assets to an Assassin, making combat, especially while
flying, exponentially easier.

They come in all types, such as swords (1 and 2-handed alike), maces, daggers,
polearms, and so on.

Here is a video of an extendable dagger in action:

Extendable Daggers – Kromede’s Silver-decorated Knife (lvl. 35)

YouTube – Aion -
KOR Lvl 35 Extendable Dagger #1

YouTube -
Aion – KOR Lvl 35 Extendable Dagger #1

When can I first use an extendable weapon?

The very first extendable weapon that you will have access to is a level 35 orange
dagger seen here:
Aion Item

The above dagger is shown in the video example previously linked. The other weapon is
a level 35 sword which you can view at the bottom of this post in section
19.2. The next level extendable weapon can be found at level 40, though it is
a sword. There is also a quest at level 43 for an extendable weapon, as well as this
dagger drop at 44:

Aion Item

(17.0)

Do we get a Snare of any kind?

NO. As of now (1.5) we are completely and utterly
devoid of any kind of snare skill. Whether it be a slow, root, or any variation
thereof. Because of this Assassin’s have more stuns than any other class, and must
rely on them to compensate for their lack of snares.

– *Due to the ever changing nature of MMO’s, skills are frequently added, removed, or
altered. Because of this a future snare effect in the Assassin’s arsenal isn’t out of
the question.*

(18.0)

What do they do? Should I use them? What ones? Where do I get
them?

What do they do??:

– Consumables are any and all items which you use or “consume” for unique beneficial
effects. Once you’ve used the consumable the original item is discarded. Food/drink, potions, and scrolls
are the three main consumables types in Aion

Should I use them?:

YES! Consumables are truly a
necessity when it comes to PvP, and can be equally beneficial in PvE. They can
greatly influence leveling speed, as well as increase survivability.

Some mobs and quests that would typically be unsoloable by an Assassin are made
doable thanks to the correct use of health potions. If you come up against a player
in PvP that is utilizing potions to the fullest you are immediately at a
disadvantage. After reaching your low 20′s, every Assassin should have a nice
stockpile of consumables at all times.

Where do I get them?

There are five ways to get consumables. The first way (and most common) is from
Alchemy, and Cooking. The second source is from the Food Merchant and Potion
Merchant. The less common way is from mob drops, and quest reward (though you get
quite a good amount early on via quests).

However, the last way to get consumables is from the Abyss vendors. The best
consumables in the game are bought with Abyss Points from these vendors. The downside
of using them however is that they are on a longer cooldown, and obviously they take
Abyss Points which you also use for armor and weapons.

What consumables should I be carrying?[INDENT]Not every
consumable is all that useful for an Assassin, so you should know what to stock up on
in advance in order to save you a good deal of time and money. The most important
consumable type hands down are potions, and here are the main ones that should
always be carried:

(18.1) Potions: I will be listing
the lowest ranks of the potions, as they will be the first potions you have access to.
As you level up and amass more kinah/abyss points you will obviously want to use
superior ones

(Cure/Cleanse)Lesser
Healing Potion
30s cooldown. Arguably the
most important potion you can carry. This handy thing cures poisons (if you get
poisoned you can’t fly, so just pop this and then take off ASAP), roots, slows,
DoT’s, and various other stat ailments. This potion can save your life and/or end
others more than you can imagine.

**If you are rooted you are unable to use Ambush or Dash Attack, so
always use a cure pot first**
.
(Flight Time)Lesser
Wind Serum
30s cooldown. When traveling in
the Abyss, pursuing or fleeing from a target, or even gathering aether, having enough
flight time is crucial. Running out of flight time can be the difference between
killing someone you’re chasing and falling to your death.

(Instant Heal)Minor
Life Serum
30s cooldown.. Health=good,
enough said . **On separate cooldown
from its Heal Over Time counterpart**

(Heal Over Time AKA HoT)Minor
Life Potion
30s cooldown. It’s very good to
use these preemptively the second you start taking damage. Since it’s on a different
cooldown than the instant potions they can be amazingly effective. **On separate cooldown from its Instant Heal counterpart**

(18.2) Scrolls: The actual increase
values on these scrolls are not accurate on Aion Armory.

(Flight Speed)Lesser
Raging Wind Scroll
– This scroll stacks with items as well as Sprinting.
It’s a must for any serious abyss hunting.

(Run Speed)Lesser
Running Scroll
– Like the flight speed counterpart, it also stacks with
run speed items and sprinting. It also stacks with transformations which can be one
of your best friends during rift hunting.

(DMG Absorb)Lesser
Anti-Shock Scroll
– If used prior to several stunning effects (such as
Ambush) it can completely negate the stun. For a full list of stuns that can be
resisted check back later.

There are also magic resist, evasion, and crit scrolls that are very nice as well. I
can’t seem to find links to any of them as of right this second.

(18.3) Food: 18.3-4: Coming soon.

(19.0)

An ever growing list of important/helpful links to other informative
posts, videos, and more.

(19.1)Posts/Articles:

(19.2)Videos:

Extendable Sword (lvl. 35)

YouTube – Aion – KOR Lvl
35 Extendable Sword

YouTube – Aion -
KOR Lvl 35 Extendable Sword

Korean Assassin Tournament (1.2)
YouTube – Aion KOR -
Assassin Tournament

YouTube – Aion KOR -
Assassin Tournament

Top tier group PvP video from Assassin PoV (watch in HD it’s great quality–second
half is cleric)

http://www.youtube.com/watch?v=bpzo7…e – [ AION

YouTube – AION: Introducing
the Assassins

YouTube – AION:
Introducing the Assassins

Contributors &
Sources
: I’d like to give a special thanks to the following.
The whole Aion Armory staff – Thanks for compiling
and maintaining such a useful tool.
Isabella – Headers and Banner
r0yc3 – Insight and link
Xenobius – Pattern icon pictures
elliot – Useful 1.5 stigma article
That’s Too Bad – Advanced stigma list, crit change clarifications, links.
HellBound – 1.5 Translation page
Ryizzel – Question contributor
Original Link: http://www.aionsource.com/forum/assassin/23251-assassin-faq-compendium-sin.html
Author: F8L Fool

Aion Titles

June 23rd, 2010

Last Updated: September 7, 2009
Currently up to date with patch 1.5 with the exception of two titles for healers.
Descriptions on whether the titles can be obtained solo, with a group or with a raid is
still needing revising.

Commonly Asked Questions

What are titles and how do I obtain them?

Titles are something that you are rewarded from some quests, raising your crafting
skill to expert (400+) or sometimes through killing enemy players of certain ranks.
When you have obtained one, you can equip it to gain a stat bonus like equipping
another piece of armor. The name of it will be displayed with your character’s name for
everyone to see.

How do I check if I have any titles and how do I equip one?

First, open up your character window by pressing “P” or by clicking on a green circle
button with a symbol on it that resembles an arrow head which is located on your hot
key bar at the bottom of the screen, which will display a list and at the top select
Profile. Once you have your character window open, near the top right side you will see
a tab labeled Title. Click on that and then a list should appear on the left of the
window. You can scroll down to see what you have available and each title’s stats will
be displayed on the top right when you select one. In the bottom right, you will see
what title and stats you currently have equipped. To equip one you have selected, just
click on the Change Title button at the bottom of the window.

Can I equip more then one title?

No. You can only have one title equipped at a time. Also, you can’t have one title
equipped and display another.

Can I hide my title while still benefiting from it’s stats?

You can’t hide your title from others but in the options you can choose to not see
everyone’s titles including your own. To do this, open up the game options by pressing
Esc and then click on the Options button. A window should open with tabs along the top.
Select the Game Options tab and eight options down from the top left you should see a
drop down menu for titles. Select Hide from the list and then click on the Apply and OK
buttons on the bottom of the window and you’ll be good to go.

*Please note* Some titles are obtained from quests
in enemy territory. The only way to get into that territory is through rifts that have
level restrictions. If your character gets too high level for all available rifts in
the zone, you won’t ever be able to finish the quest to obtain the title you wanted. As
to whether a GM will be able to help you in that kind of situation, I don’t know.

Elyos

Quests

Tree-Hugger
Level 1-5 / Solo
You helped an Elim
who was in trouble.

Physical Accuracy +4

Animal Lover
Level 7 / Solo
You avenged Tutty
on behalf of Pernos.

Mana +20

Poeta’s Protector
Level 4-9 / Solo
You completed all
the campaign quests in Poeta.

Health +20 / Physical Defense +5

Fluent in Krall
Level 10 / Solo
You can speak
Krallic fluently.

Magical Attack +5

Straw for Brains
Level 11-12 / Solo
You helped
Scarecrow Nola who was in trouble.

Parry +5

Bottled Lightning
Level 14-15 / Solo
You defeated
Lightningfoot Tuka, the bane of Tolbas Village.

Run Speed +3%

Krall Hunter
Level 13-18 / Group
You defeated many
Krall.

Physical Critical Hit +2 / Flight Time +1

Patient
Level 19 / Solo
You completed an
errand that was quite annoying and took a long time.

Evasion +3 / Physical Accuracy +6

Verteron’s Warrior
Level 15-21 / Solo
You completed all
the campaign quests in Verteron.

Health +30 / Magical Attack +6

Savior of Eiron Forest
Level 24 / Solo
You defeated the
Three Kures Brothers who destroy thickets and trees in the Eiron Desert.

Health +30 / Mana +24 / Run Speed +3%

Lonely Bounty Hunter
Level 22-24 / Group
You arrested the
wanted Kelaino.

Magical Attack +8 / Flight Speed +1% / Flight Time +2

Honorary Meniherk Union Member
Level 23-25 / Group
You solved the
problem of the Meniherk Excavation Union.

Mana +36 / Magical Accuracy +2 / Magical Resistance +4

Eulogist
Level 26-27 / Solo
You went to Asmodae
and held a memorial for Deltras who died unjustly.

Physical Critical Hit +5 / Physical Attack +2 / Parry +8

Mabangtah’s Envoy
Level 24-29 / Solo
You delivered
Mabangtah’s Letter to the Brigade General of Eltnen.

Physical Defense +10 / Block +8

Fluent in Balaur
Level 25-30 / Solo
You can speak the
Balaur language fluently.

Magical Accuracy +3 / Mana +46 / Magical Resistance +3

Klaw Hunter
Level 30-31 / Solo
You removed the
Klaw Spawner.

Magical Accuracy +6 / Magical Attack +9

Aerialist
Level 30-31 / Solo
You passed the
high-level flight skill test

Flight Speed +4% / Flight Time +2

Kobold Chef
Level 30-32 / Solo
You can cook
Kobold-style food.

Health +57 / Mana +57

Respects the Fallen
Level 32-33 / Solo
You laid flowers on
the grave of Isson, a troubled Lepharist you killed yourself.

Physical Critical Hit +7 / Physical Defense -5

Adept DP Manipulator
Level 34 / Solo
You passed the
DP Test of the Class Preceptor.

Health +45 / Physical Attack +3 / Magic Boost +12

Recognized by Arbolu
Level 31-36 / Solo
You were blessed by
the Divine Tree Arbolu.

Run Speed +3% / Physical Critical Hit +3 / Magical Attack +8

Love Cynic
Level 32-37 / Group
You took revenge on
Kromede on behalf of Hannet.

Health +36 / Physical Defense +15 / Block +12

Demolitions Expert
Level 33-38 / Solo
You used explosives
to destroy the Artifact at the Lepharist Citadel.

Magical Attack +15 / Physical Attack +2

Belbua’s Benefactor
Level 35-39 / Solo
You rescued Belbua
from Lepharist Revolutionaries.

Health +35 / Block +15

Anti-Counterfeiter
Level 36-39 / Solo
You destroyed the
fake stigma storage.

Accuracy +8 / Evasion +6 / Physical Attack Speed +2%

Gullible
Level 25-40 / Solo
You exchanged a
valuable for a lemon.

Flight Speed +2% / Evasion +4 / Flight Time +3

Eltnen’s Hero
Level 35-41 / Solo
You completed all
the campaign quests in Eltnen.

Health +40 / Physical Defense +15 / Magical Resistance +8

Honorary Black Cloud
Level 38-40 / Solo
You consolidated
the place of the Black Cloud Traders in Ereshuranta.

Run Speed +5%

Krall Slaughterer
Level 38-40 / Group
You annihilated
Krall in Eltnen.

Health +44 / Mana +44 / Flight Time +2

Chief Investigator
Level 37-42 / Solo
You revealed the
conspiracy of the Lepharist Secret Research Center.

Physical Attack +1 / Run Speed +4% / Magical Attack +8

Poor Camouflage Master
Level 42-43 / Solo
You failed to
persuade Rasberg because of your poor disguise.

Mana +45 / Magical Resistance +8

Obstinate Herdsman
Level 41-44 / Group
You stopped the
massive conspiracy of Lepharist Revolutionaries.

Health +48 / Mana +48

Azoturan Destroyer
Level 35-45 / Solo
You destroyed
Betrayer Icaronix in Azoturan.

Mana +36 / Physical Critical Hit +6 / Parry +8

Pirate Busting
Level 43-44 / Group
You completely
busted the Steel Beard Pirates of the ship Steel Rake.

Physical Critical Hit +10 / Magical Accuracy +8 / Health +50

Excellent Spy
Level 43-45 / Solo
You successfully
infiltrated Asmodae.

Health +57 / Physical Attack +3 / Magical Resistance +10

Experienced Fisher
Level 43-45 / Group
You defeated the
Seiren living in the deep sea.

Physical Accuracy +10 / Physical Critical Hit +8 / Magical Accuracy +8

Defeater of the Indratu Legion
Level 41-48 / Solo
You defeated
Brigadier Indratu.

Physical Critical Hit +8 / Magical Attack +11 / Flight Time +2

Owner of the Dragon Sword
Level 45-47 / Group
You obtained the
legendary Dragon Sword.

Run Speed +4% / Flight Speed +3%

Gatekeeper Hunter
Level 47-49 / Raid
You defeated the
gatekeeper of the Ereshuranta Upper Layer Fortress.

Flight Speed +3%

Project Drakanhammer Researcher
Level 46-50 / Solo
You
learned the research result of Theobomos.

Health -45 / Magical Attack +15 / Physical Attack +3

Homuron Knights
Level 49-50 / Solo
You joined the
Homuron Knights formed by Zirius.

Health +40 / Magical Resistance -6 / Evasion +8

Miragent Holy Templar
Level 50 / Solo
You have been
recognized as a member of the Miragent Holy Knights.

Health +80 / Run Speed +3% / Physical Attack Speed +2% / Casting Speed +2%

Savior of Future
Level 50 / Solo
You saved future
Poeta, which was conquered by the Anuhart Legion.

Health +65 / Magical Accuracy +10 / Casting Speed +2%

The One who Confronted Fate
Level 50 / Solo
You defeated Orissa
and obtained the Artifact of Memory.

Health +52 / Physical Defense +30 / Physical Attack Speed +2%

Daeva in White
Level ??? / ???
You reached out a hand of aid to fallen comrades.
Health +100 / Natural Healing +4

PvP

Tough
You defeated a
novice Asmodian warrior in the Abyss.

Health +40

Battle-Hardened

You defeated an
experienced Asmodian warrior in the Abyss.

Health +50 / Flight Time +5

Invincible

You defeated a
veteran Asmodian warrior in the Abyss.

Health +50 / Flight Time +5 / Flight Speed +3%

Heroic
You defeated
Asmodians in the Abyss and enhanced the reputation of the Elyos.

Health +60 / Flight Time +5 / Flight Speed +2% / Physical Attack Speed +2%

Asmodian

Quests

Treasure Hunter
Level 5-6 / Solo
You found a hidden
treasure on Ishalgen island.

Physical Accuracy +4

Raider Hero
Level 4-9 / Solo
You raised the
reputation of the Ulgorn Bandits.

Health +20 / Physical Defense +5

Fluent in Mau
Level 10 / Solo
You can speak Mau
fluently.

Magical Attack +5

Mosbear Slayer
Level 14-15 / Solo
You annihilated
Mosbears in Altgard.

Evasion +2

Legendary Hunter
Level 13-16 / Solo
You captured Silver
Claw Komu, head of the Mosbears.

Parry +6 / Run Speed +2%

Kind
Level 16-17 / Solo
You helped Gerger
to fulfill his lifetime dream.

Mana +20 / Flight Time +1

Protector of Altgard
Level 12-20 / Solo
You saved Altgard
from the threat of the Balaur.

Physical Critical Hit +2 / Magical Attack +6

Fast, Exact, and Reliable
Level 20 / Solo
You found Kitty, a
young Taiga Asgeirr grows.

[B]Magical Attack +6 / Flight Speed +1%

Postal
Level 21-23 / Solo
You went to Elysea
and gathered Elim Essence for the Elim Nabaru.

Health +36 / Mana +36 / Run Speed +3%

Unyielding Pioneer
Level 23-24 / Group
You expelled the
Undead from the Havenjark Farm.

Mana +28 / Magical Accuracy +6

Shugo Chef
Level 24-25 / Solo
You can cook
Shugo-style food.

Evasion +6 / Flight Time +2

Protector of Brusthonin
Level 24-25 / Group
You arrested all
Elyos who infiltrated into Brusthonin.

Physical Critical Hit +3 / Physical Attack +2

Courageous Destructor
Level 22-27 / Group
You destroyed the
cursed necklace.

Mana +34 / Magical Attack +8

Fluent in Balaur
Level 25-27 / Solo
You can speak the
Balaur language fluently.

Mana +46 / Magical Accuracy +3 / Magical Resistance +3

Sweeper of Mt. Musphel
Level 27-28 / Solo
You eliminated all
dangerous creatures from the Mt. Musphel.

Health +32 / Fire Resistance +3

Energized after eating Millennium Ginseng
Level 29 / Solo
You dug up a huge
Millennium-old Fresh Ginseng, the Miraculous Plant of Munmuns.

Health +40 / Run Speed +3%

Tayga Slayer
Level 25-30 / Group
You are qualified
to enter the Aetheric Field of Karhel.

Evasion +8 / Magical Resistance +8

Tenacious
Level 29-30 / Solo
You went to Elysea
and brought ingredients for the Kselopen sausage that Dukar was craving.

Physical Critical Hit +8 / Physical Defense +15 / Physical Attack +2

Honorary Kidorun
Level 29-31 / Group
You became an
honorary member of Kidorun Grave Robber Band for helping Paepaeronerk and
Sararinirerk.

Parry +8 / Evasion +6 / Flight Speed +2%

DP Test Passing
Level 34 / Solo
You passed the DP
Test of the Class Preceptor.

Health +45 / Physical Attack +3 / Magical Attack +12

Hunter of the Snowfield
Level 34-35 / Solo
You annihilated
Kirrins and Karnifs around Beluslan.

Physical Accuracy +9 / Physical Critical Hit +7

Savior of Besfer Villagers
Level 35 / Solo
You protected
Besfer villagers from Beritra’s Curse.

Magical Accuracy +8 / Magical Attack +10

Friend of Kong and Pat
Level 36-37 / Solo
You took revenge on
Mosbears on behalf of the Bubu tribe.

Health +40 / Block +15

Champion of the Elderly
Level 36-38 / Solo
You helped an old
lady to fulfill her last wish.

Mana +42 / Magical Attack +12

Silver Mane Benefactor
Level 37-38 / Group
You defeated the
Mist Mane Mau on behalf of the Silver Mane Mau.

Physical Attack +2 / Magical Attack +15 / Parry +6

Slayer of Mabangtah
Level 37-39 / Group
You threw Elysea
into chaos by defeating Mabangtah, a pro-Elyos Krall.

Physical Accuracy +8 / Evasion +6 / Physical Attack Speed +2%

Born Merchant
Level 25-40 / Solo
You exchanged a
lemon for a valuable.

Flight Speed +2% / Evasion +4 / Flight Time +3

Protector of Morheim
Level 34-40 / Group
You saved Morheim
from the threat of the Balaur.

Health +40 / Physical Defense +15 / Magical Resistance +8

Wheeler-Dealer
Level 38-40 / Solo
You completed trade
deals with all fortresses in Reshanta for the Black Cloud Traders.

Run Speed +5%

True Friend of Silver Mane
Level 38-40 / Group
I defeated the
enemy of the Silver Mane Tribe.

Health +44 / Mana +44 / Flight Time +2

Cheated by Sleipnir
Level 38-43 / Group
Sleipnir took away
the key to the Golden Trumpet Temple you had obtained at a great cost.

Physical Accuracy +10 / Magical Accuracy +8 / Run Speed +4%

Marked One
Level 33-45 / Solo
You are marked for
observation by the Shadow Court.

Health +27 / Mana +28 / Physical Defense +20

Beluslan’s Hero
Level 39-48 / Solo
You saved Beluslan
from the threat of the Balaur.

Physical Critical Hit +8 / Magical Attack +11 / Flight Time +3

Steel Rake Demolishing
Level 43-44 / Group
You eliminated all
leaders of the ship Steel Rake.

Physical Critical Hit +10 / Magical Accuracy +8 / Health +50

All the Way to Elysea for Nothing
Level 43-45 / Solo
You failed to bring
back Rasberg to Asmodae.

Health +57 / Physical Critical Hit +8 / Physical Defense +20

Ancient Book Collector
Level 43-45 / Group
You took away the
Hymn Book for Empyrean Lord Israpel from Lepharist Revolutionaries.

Health +40 / Physical Attack +2 / Block +12

Owner of the Evil Sword
Level 45-47 / Group
You gathered all
the pieces scattered in Reshanta and became the owner of the Evil Sword.

Run Speed +4% / Flight Speed +3%

Poking into Everything
Level 45-49 / Group
You wound up all
Daskair’s affairs.

Mana +57 / Magical Resistance +7 / Magical Attack +15

Pirate of the Carobian
Level 47-48 / Solo
You became an
honorary sailor of the ship Black Opal.

Physical Attack +2 / Physical Critical Hit +6 / Flight Time +4

Gatekeeper Stabber
Level 47-49 / Raid
You defeated the
gatekeeper of the Ereshuranta Upper Layer Fortress.

Flight Speed +3%

Expert Vengeful Spirit Consoler
Level 46-50 / Group
You sent all the
vengeful spirits in the Adma Stronghold to the flow of Aether.

Health +50 / Magic Resistance +10

Fenris’s Fang
Level 50 / Solo
You have been
recognized and a member of the Fenris’s Fangs.

Health +80 / Run Speed +3% / Physical Attack Speed +2% / Casting Speed +2%

The One who Changed Destiny
Level 50 / Solo
You changed your
future by defeating the nemesis of your destiny, Hellion.

Health +52 / Physical Defense +30 / Physical Attack Speed +2%

Future Traveling
Level 50 / Group
You traveled to
future Poeta, which has been conquered by the Anuhart Legion.

Health +65 / Magical Accuracy +10 / Casting Speed +2%

Light on the Battlefield
Level ??? / ???
You reached out a hand of aid to fallen comrades.
Health +100 / Natural Healing +4

PvP

Tough
You defeated a
novice Elyos warrior in the Abyss.

Health +40

Battle-Hardened
You defeated an
experienced Elyos warrior in the Abyss.

Health +50 / Flight Time +5

Invincible

You defeated a
veteran Elyos warrior in the Abyss.

Health +50 / Flight Speed +3% / Flight Time +5

Heroic

You defeated Elyos
in the Abyss and enhanced the reputation of the Asmodians.

Health +60 / Flight Time +5 / Flight Speed +2% / Physical Attack Speed +2%

Both Factions

Top Expert
You became an
expert in two crafting skills.

Evasion +6 / Magical Resistance +6 / Physical Defense +10

As You Wish
It honors the
adventurer who is capable enough to realize his big dream.

Health +36 / Physical Defense +4 / Block +8

Pioneer of Aion
It honors the
adventurer who acts as a pioneer in the world of Aion.

Physical Critical Hit +3 / Physical Attack +1 / Parry +8

Putting on a Show
It honors the
adventurer who enjoys life and acts cheerfully.

Physical Accuracy +8 / Evasion +3 / Physical Attack Speed +2%

Sage of Aion
It honors the
pioneer who guided other adventurers with absolute scholarship and passion.

Run Speed 3% / Flight Speed 3% / Health +85

Shining Intellectual
It honors the
pioneer who guided other adventurers with immense knowledge.

Run Speed +2% / Health +70

Very Generous
It honors the
adventurer with full of dauntless spirit who is also very loyal to his or her
friends.

Health +60 / Mana +60 / Run Speed +2%
Original Link: http://www.aionsource.com/forum/general-guides/17963-titles.html
Author: Moonlight Shadow

Races, Classes, and Sub-Classes

June 23rd, 2010

Races
There are two playable races in Aion: The Tower of Eternity. These are the Elyos and
the Asmodians if you have not already seen them.

Elyos
Asmodians

The Elyos live in Elysium, the lower half of Atreia. After the Epic Cataclysm, they
ended up on the surface exposed to bountiful amounts of sun light. Over the 750 years
that have passed, their bodies have transformed into a marvel of beauty. This result
has caused the Elyos to become arrogant and believe that they are blessed by Aion,
whereas the Asmodians are cursed in darkness. Their main traits consist of being
friendly and comforting amongst one another. Once Daeva, Elyos are blessed with angelic
wings.

The Asmodians live in the cold and dark regions of the world hidden from sun light.
After 750 years, their bodies have transformed significantly. The nails on their hands
and feet have turned into claws, their skin has been drained of its flesh color, and
they have grown a small mane on their backs for warmth in their desolate environment.
Unlike the Elyos, they do not feel blessed and are aware of their daunting history.
However, when the opportunity presents itself, the Asmodians will not hesitate to show
their loyalty and pride for their own kind. Once Daeva, Asmodians are blessed with
black wings.

Classes
Once you have chosen your race, the next step is to decide on your class. There are
four main classes in Aion and then each class has two sub-classes (which will be
discussed later on). The four main classes in Aion are the Warrior, Scout, Priest, and
Mage. Each will be broken down below:

Warrior: Warriors can wear up to
chain armor from levels 1 to 10 and then up to plate armor afterwards. This grants them
with the most physical defense in the game. Warriors use polearms, greatswords, swords,
and maces as their primary weapons. They can also use shields. Out of all four classes,
Warriors are the only class meant to tank. Throughout leveling, no matter which
sub-class you choose, Warriors learn the most abilities to mitigate damage and build
enmity. This makes it no question which class should be tanking. Warriors receive a
short-duration sprint ability and taunting abilities.

Scout: Scouts can wear up to
leather armor and use swords, daggers, and bows as their primary weapons. Scouts,
unlike Warriors (excluding Stigmas), can dual-wield weapons. Scouts also are incredibly
evasive, which gives them some tanking capabilities, but not much since their
mitigation is very poor. Regardless of the sub-class you choose, Scouts are meant to
deal damage without being the focus of their target’s hate. The majority of a Scout’s
abilities is based around stealthed DPS and long ranged DPS. Scouts receive the ability
to stealth for limited amounts of time and to deal decent damage with ranged
attacks.

Priest: Priests can wear up to
leather armor from levels 1 to 10 and then up to chain armor afterwards. They use maces
and staffs as their primary weapons. They also are the only other class other than
Warriors to be able to use a shield. This grants them the ability to be the second best
tanking class in the game, but I would hardly call them a tank. Their armor and shield
is more for survival, as Priests are the only class able to heal and that paints a
large bull’s-eye on their chest. As such, Priests are one of the most useful classes in
the game since most any scenario requires a healer. The Priest sub-classes are mainly
to tilt the scale either towards healing or damage dealing plus support. Priests
receive useful heals, heals over times, and many buffs.

Mage: Mages can wear only cloth
armor and use spellbooks and orbs as their primary weapons. Mages are the most fragile
class in the game but they can deal the most burst damage by a long shot. When going
all out, Mages sometimes can simply instantly kill another player if they get lucky
hits. It is because of this reason that they are so fragile. Mages do get abilities for
crowd controlling, a root ability to get away from opponents, and a snare ability to
keep distance, but once someone catches up with them they are in trouble. Mages receive
a protective magic shield that absorbs damage.

Now that you have been introduced to the four main classes of Aion, I will now cover
each class’ sub-classes. Sub-classes can be chosen at Level 9 after completing your
Ascension quest. Upon reaching Level 9, you are automatically given the Ascension
quest. The quest typically takes under 10 minutes to complete and will give you up to
99.9% of your experience for the level, maxing out your experience bar. Upon reaching
Level 9, immediately begin your Ascension quest and do not take any actions to gain
experience otherwise.

Sub-Classes
Once you complete your Ascension quest, you are simply asked which sub-class to choose.
The following are Aion’s sub-classes:

Warrior
Gladiator: Gladiators are the DPS side of the Warrior class. Gladiators use
either polearms or greatswords as their primary weapon (can also dual-wield through the
use of a Stigma) and are masters of close-ranged melee through pure strength. The bulk
of their abilities are for dealing high amounts of melee damage and to stun their
opponent. However, their ability to wear plate armor grants them with high amounts of
physical defense. This, combined with the fact that two-handed weapons have high
amounts of parry, allows them to be suitable tanks despite not using a shield. Are
Gladiators able to tank raid content or hard named? No. Can Gladiators tank in 75% of
tanking situations? Most definitely. Gladiators can keep high threat through their
damage, but they do have the ability to taunt as early as Level 10.

Gladiator’s melee abilities mainly revolve around brute strength. When using a 2h
weapon, Gladiators typically focus on Physical Crits and their abilities to
continuously knock their opponents down. Gladiators also utilize AE abilities to hit
multiple opponents. The biggest challenge to a Gladiator in PvP content is keeping
their opponents within melee range. Stigmas at higher levels help them achieve this
goal, but it still is a challenge.

Templar: Templars are the pure tanks of the Warrior class
and of the entire game really. Templars use swords or maces as their primary weapon and
a shield to go along with it. They are masters at building threat and mitigating
damage. There isn’t much to say about the class other than what I’ve already stated,
but I will say that if your goal for your character is to tank in all situations and be
able to handle incoming damage the best, then the Templar is for you.

Since Templar’s abilities revolve around survival, this makes them difficult to defeat
in PvP. The main strategy of a Templar is to simply outlast their opponent. Other than
a Scorpion “Come here!” ability, they do not receive much to keep opponents within
their melee range.

Scout
Assassin: Assassins are the masters of stealthed DPS. They are just as they
sound. The primary weapons for Assassins are daggers and swords. The bulk of their
abilities revolve around stealthing, applying poisons to their weapons, and disabling
their opponent through stuns. If an Assassin draws the attention of an opponent, they
are the most evasive class in the game which makes them incredibly hard to hit with
most abilities. Assassins are also the best at parsing high DPS over a duration, making
them appeal to many people. If you enjoy playing rogues or assassins in other games,
enjoy stealthing, and enjoy doing damage, then an Assassin is what you are looking
for.

Assassins in PvP scenarios are a nightmare for most classes. This is mainly because if
unnoticed, an Assassin can sneak up on just about any opponent and deal massive amounts
of damage before their opponent gets their first chance to respond. This grants them a
very big advantage. The vulnerability of the Assassin comes when they are spotted
first. When actually in combat, Assassins rely on evasion and stun locks to defeat
their opponents.

Rangers: Rangers are the long-ranged masters of physical
damage. Their primary weapon is a bow, although they use swords and daggers for
meleeing. Rangers are entirely dependent on keeping their opponent at a long distance.
They use traps, stuns, and snare abilities to do so. When playing a Ranger solo, the
main form of killing each mob is through kiting. Unlike WoW, where Hunters had pets,
Rangers do not. Rangers, however, are experts with the bow and can deal large amounts
of burst damage. Rangers also receive forms of CC. If you enjoy kiting, launching
arrows from a distance, and using lots of tactics to defeat your opponent, then the
Ranger class will be enjoyable for you.

Just as in solo content, Rangers rely on kiting to defeat enemies in PvP. They use
their traps, stuns, and snares to keep opponents at a distance while launching arrows
into them. Once caught up to, they do become quite vulnerable. Although, similar to an
Assassin, they are very evasive.

Priest
Chanter: Chanters are the DPS version of the Priest class. Chanters use staffs
as their primary weapon, but can also use a mace and shield, and have the most buff
abilities out of any class. They are built for two-handed melee, but can still heal
effectively. As they advance, their abilities shift more towards support. Similar to
the Gladiator’s tanking abilities, Chanters can main heal most situations in the game.
However, when it comes to tough areas or raids, they simply cannot heal enough to keep
their groups alive. If you want to play a healing class in Aion but do not want to be
stuck as a class that deals little damage, then the Chanter would be a perfect
choice.

In PvP, Chanters are very strong at surviving. They have very strong buffs that aid
them greatly (and their group), as well as very strong heals over time. In addition to
using a staff with a high Parry value, they mitigate damage fairly well. The Chanter’s
difficulty is keeping opponents within melee range and having time to deal damage.
Against burst DPS’ers, Chanters find themselves spam healing and having no time to
actually damage their opponent. Chanters however rely on stuns and knockdowns to give
them a chance to swing the tide of the battle.

Cleric: Clerics, quite simply, are the main healing class
of the game. They have the best and most versatility when it comes to healing abilities
and are sought after for just about every group situation. They use a mace as a primary
weapon and a shield in their off-hand. This grants them great survivability when their
healing draws too much attention. Clerics also receive a short duration roots and stuns
to temporarily create distance between their opponents. If you want to play the best
healer in the game, then play a Cleric.

In PvP, Clerics are mainly used in group situations. This is obviously for their
healing abilities. If alone, a Cleric is similar to that of a Templar; relying on
outlasting their opponent. Through their stuns, Clerics can sometimes have a small
burst of damage, but mainly it’s a slow and steady fight while keeping themselves
alive.

Mage
Sorcerer: Sorcerers are built to DPS. Their primary weapon is either a spellbook
or an orb. Sorcerers are long-ranged magic damage dealers and they can do so with fury.
As a Sorcerer reaches higher levels, they have some tremendous damage dealing
abilities. However, they are incredibly vulnerable and have very low amounts of HP and
mitigation. They do have absorption shield buffs which absorb a large amount of damage
before it dissipates, but they have little to no physical defense. If Sorcerers can
keep distance between their opponents, they are deadly. If they cannot, they are dead.
Sorcerers also utilize multiple CC abilities which are useful for all aspects of
gameplay. If you enjoy having an arsenal of nukes and dealing high burst damage, then
the Sorcerer will be your favorite class.

Sorcerers rely on opening a small window of opportunity for defeating opponents in PvP
situations. Typically, a Sorcerer will attempts to lock their opponent down, create
distance, and then use a barrage of abilities to quickly exterminate their opponent. If
their opponent can survive and ultimately recover, their advantage is lost.

Spiritmaster: Spiritmasters are the pet class in the game.
They are the only class able to have a pet. Spiritmasters primarily use a spellbook or
an orb as their weapon. As the only pet class, they rely on their pets to help them
defeat their opponents. Spiritmasters use 4 main pets who’s abilities all vary. The key
to using the pets is figuring out the situation and deciding quickly on which pet would
work best. Other than having pets, a Spiritmaster is very similar to a Sorcerer. The
differences are that they also rely on the use of DoT’s and crowd control abilities,
whereas Sorcerers rely more on simply nuking their opponent down and kiting.
Spiritmasters do have the advantage over Sorcerers when it comes to soloing because of
their pet. If you want to be a nuking class but want more in your arsenal than just
high powered nukes and some CC abilities, then a Spiritmaster will probably fit
best.

In PvP, Spiritmasters rely on outlasting their opponents, but in a different way than
Clerics or Templars. Spiritmasters use their pet and DoTs and then attempt to survive
while their opponent dies. Similar to Sorcerers, if Spiritmasters cannot kite their
opponent or get caught up to, they can quickly be defeated.

After reading this guide, you should now have a much greater understanding of Aion’s
races, classes, and sub-classes. I hope that this will help you better decide on which
race and which class to play when the game goes live in September.

If you want to read more guides on Aion, check out my Website, KFGuides.
Original Link: http://www.aionsource.com/forum/class-guides/16859-races-classes-sub-classes.html
Author: Krinadon

Stats Explained Compilation

June 23rd, 2010

Hopefully this isn’t a redundant thread.

I just wanted to post somewhat of a compilation of everyone’s hard work.

Note: I am by no means attempting to take credit for other’s
hard work, just taking what I gathered from the sources listed here:

Game Mechanics Compilation
Character Stats, XP, DP (Origin: Gerbator&Team, July
2009)

Combination of attack/crit stones for max DPS
Character Stat Effects
Completing the picture on Base HP
Parry game mitigation %
Magic Boost

—————————————–

Please let me know if I missed something and I will correct
it.

Hit
Points
:

Base HP @ level = round ( x * (level – 1)^2 + y (level -1) + z )
Or Level 50 expected base HP:
Gladiator – 5922hp
Templar – 6013hp
Cleric – 4222hp
Chanter – n/a
Assassin – 4719hp
Ranger – 3220hp
Spiritmaster – 3567hp
Sorcerer – 2855hp

Mana Points

Power

Health

(1) Agility =
+3.1 evade, +3.1 block, and +3.1 parry.

(1) Accuracy =
+2 weapon accuracy. This is used to overcome a player’s/NPC’s evade, parry, and block.
See evade, parry, and block below for additional information.

NOTE: Formula for base weapon accuracy = (character accuracy *
2) – 10 + 8 * player level.

Knowledge

Will

Attack – See
physical defense.

(10) Physical Defense = -1 point of damage taken from physical
attacks.

Damage taken = ([Attacker's Physical Attack] * (1 – (([Defender's Level - Attacker's
Level]) * 0.1 -if(value>0.19,0.2,value))) – ([Defender's Physical Defense *
0.1))

(+10) Evasion =
+1% chance to evade. Maximum of 30%. Evasion is the first line of defense, avoiding all
physical damage.

+10 is [player's evade]-[attacker's accuracy], if this results in a negative value,
the player will have no chance to evade.

(+10) Parry = +1%
chance to parry. Maximum of 40%. Parry is the second line of defense, deflecting
approximately 40% of the attack’s physical damage(?).

+10 is [player's parry]-[attacker's accuracy], if this results in a negative value,
the player will have no chance to parry.

(+10) Block = +1%
chance to block. Maximum of 50%. Block is the third and final line of defense, blocking
approximately [shield block value]+[player's passive block skill] of the attack’s
physical damage(?).

+10 is [player's block]-[attacker's accuracy], if this results in a negative value,
the player will have no chance to block.

NOTE: Formula for base evade, parry, and block =
round(agilty*3.1 – 248.5 + 12.4 * player level).

Magic
Accuracy
– See magical resistance.

(+10) Magical Resistance = +1% chance to resist.
([Defender's Level - Attacker's Level]*100-if(value>199,200,value)+[Defender's
Magic Resistance]-[Attacker's Magic Accuracy]/1000 = Percent chance of resist (in
percent form). If this is a negative value, the defending player will have no chance of
resisting. I think it’s safe to assume if the attacker is higher level, the defender’s
level will be applied as a negative value.
Example: Level of Defender
+2 or less | bonus = none
+3 | bonus = 100
+4 | bonus = 200

(10) Fire
Resistance
= -1% damage from fire based magic attacks.

(10) Wind
Resistance
= -1% damage from wind based magic attacks.

(10) Water
Resistance
= -1% damage from water based magic attacks.

(10) Earth
Resistance
= -1% damage from earth based magic attacks.

(10) Crit Rate
= +1% crit up to 440, +0.5% crit from 440 to 600, +0.2% crit from
600-649.

Attack
Speed

Speed

(12) Magic
Boost
= +1% damage to spell abilities.

Original Link: http://www.aionsource.com/forum/mechanic-analysis/53152-stats-explained-compilation.html
Author: Kahekili

Stats Graphic

June 22nd, 2010

Printer-friendly PDF version

Wanted to organize the common stats a bit and made this graphic. Remarkable how few
there are of them; hope I forgot none. Was uncertain where to put Concentration. Is
Magical Critical Hit and Cast Time Boost still part of Aion 1.5 version?

Changes 1.1

  • Made a pdf version for better printing
  • Updated the old graphic & minor layout changes
  • Added Magical Attack, Magical Critical Hit and Concentration to Magical Attack
    Stats.
  • Added Natural HP/MP recovery to Vitality & Mana.
  • Replaced text “Damage Reduction” by “Damage Reduction %”
  • Replaced text “Shield Block” by “Block (Shield)”
  • Included autor text
  • Put the post’s text below graphic

Original Link: http://www.aionsource.com/forum/mechanic-analysis/39599-stats-graphic.html
Author: SeismoGraf