Discovering the power of the Aion Sorcerer
The Sorcerer
The Sorcerer class follows a very natural path of progression from the Mage archetype. Rather
than being saddled with the same old spells and a spiffy new pet like the Spiritmaster, you can
now focus all of your efforts into bending the weave of the universe to your will. The
destruction you were able to wreak as a mere mortal mage doesn’t remotely compare to the
hell you’ll learn to unleash upon your foes as an immortal Sorcerer.
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Strengths
Extremely high DPS (ranged)
Multiple “Get out of jail free” abilities
Less gear dependent than other archetypes
Weaknesses
Very slow auto attack
Hobos have better armor
Slow mana regeneration
Words to still live by
“Kill or be killed… quickly.”
Yay! I’m a Sorcerer… now gimmee.
The first thing you’ll receive is your choice of a new weapon. Up until now, you’ve been forced
to flip open a spellbook, waggle your fingers, and zap some enemies. Now you can choose
between another spellbook and a new weapon type: an orb.
Given all the information available to you in the description of both, it looks as though you
would be a fool not to choose the Orb of Karma. The Orb does more damage, has better stats
(minus the Magical Accuracy), and let’s face facts; everyone likes to play with something
new.
Sounds great, right? Guess what though. You should take the Spellbook of Karma instead. On
paper, this looks like a boneheaded idea of the first order. There’s just one disturbing little fact
the description of both items fails to mention. The Orb is a close range (as in melee distance)
weapon. This works perfectly for a Spiritmaster, but for the Sorcerer, it’s a near-suicidal
mistake. The Spellbook is a ranged weapon, just like you’ve been using all along, so grab it and
be happy.
Where Are My New Spells?
Once the thrill and excitement of your recent ascension wears off, you’ll quickly begin to
realize you’re little more than a glorified Mage at this stage of your development. While you
may not get a lot of new spells, you have grown in power so don’t get too depressed. The
treasures of the future are just around the corner.
At level 10, your method of hunting should not vary at all from your days as a Mage. Even
though you’re using the same techniques, you do have a couple of new abilities (Herb and
Mana Treatments) to do it with. Flame Bolt II is an upgraded version of Flame Bolt I (duh!) and
packs a meaner punch. It works exactly the same way and will also trigger your Blaze chain
attack.
Original Link: http://www.tentonhammer.com/node/71216
Author: Dalmarus


