LAST UPDATED: 10/15 (Skill and Link
Changes)

Table of Contents: Use ctrl+f to easily find section #’s
- 1.0 – Basic Overview
- 2.0 – Hide (Stealth)
-
3.0 – Signet Patterns
- Pattern Engraving (Carving) (3.1)
- 4.0 – Back Attacks (Backstabs)
- 5.0 – Stuns
-
6.0 – Stigmas
- Normal Stigma List (6.1)
- Advanced Stigmas (6.2)
- Advanced Stigma List (6.3)
-
7.0 – Faction Skills
- Asmodians (7.1)
- Elyos (7.2)
- 8.0 – Poisons
-
9.0 – Primary Stats
- Critical (9.1)
- Evasion (9.2)
- Attack Speed Increase (9.3)
- Attack (9.4)
-
10.0 Socketing
- Manastones (10.1)
- God Stones (10.2)
11.0 – Flight
- 12.0 – Crowd Control (CC)
- 13.0 – Pickpocket/Stealing
-
14.0 – Titles
- Elyos (14.1)
- Asmodian (14.2)
- 15.0 – Professions
-
16.0 – Weapons
- Bonus Stats (16.1)
- Bows (16.2)
- 17.0 – Snares (Slows, Roots, Etc.)
-
18.0 – Consumables
- Scrolls(18.2)
- Food (18.3)
- Other (18.4)
-
19.0 – Assassin Links & Resources
- Posts/Articles (19.1)
- Videos (19.2)
(1.0)
The Assassin
class is the “Rogue” or “Thief” archetype found within Aion. Like the majority of
games which have such a class, you will find that dual wielding, stealth, and large
amounts of melee (physical) based damage make up the class’ basic utilities. They
rely on their ability to “burst” (do large amounts of damage in a short period of
time) and restrict their targets movements through the use of stuns.
– The Assassin is one of two specialized classes you are able to choose upon
reaching level 10 in the initial Scout
school/subclass. The other being a Ranger.

(2.0)Does the Assassin
get some type of stealth skill?
– Yes. The Scout class gets the skill Hide I (lvl.
5), which is the Aion equivalent of “stealth”, allowing both Assassins and
Rangers to use the initial rank. Assassins however are the only ones which obtain
Hide II (lvl.
34), which is much more difficult to detect, and lasts slightly longer.
Are there any abilities that can only be used while
Hiding?:
- NO. As of now there are no abilities that are
performed exclusively while in Hide mode, or any special damage/crit or other bonus
for attacking while in Hide mode. Furthermore any ability
used while in hiding will take you out of hiding.
(3.0)
What are Signet Patterns? How do they work? How do they effect
stuns?
– Signet Patterns are often considered to be the Aion equivalent of a WoW Rogue’s
“Combo Points”. Both of which can be stacked up to the maximum intensity of
5, and upon using a signet skill all engraved signet patterns on the
target are consumed.
How are they used?:
– The more signet patterns engraved on a target, the greater effect the signet
bursting ability will have on the target.
– Pain Rune is
an example of a skill that utilizes signet patterns. As you can see from the tooltip,
the more signet patterns erased/consumed, the higher the damage will be, and the
higher chance you have of stunning the target.
– Signet Patterns are arguably the most difficult concept behind Assassins, as well
the hardest thing to efficiently manage (next to rotation and cooldowns). Not every
skill uses signet patterns, or applies patterns.
– Signet patterns compound with other Assassin’s engraving
abilities. If you have two Assassin’s on one target, their signet pattern application
and consumption will be from the same pool, and are still capped at 5 pattern
levels. Therefore monitoring, coordinating, applying, and removing signet
patterns is rather important when two or more Assassin’s are on a single target at
the same time. Read on to find out more.
Signet Stun Mechanics: Coming
soon.
(3.1) Pattern Engraving:
Engraving is the method of applying a pattern to your target. Each skill that has the
ability to apply a pattern can only do so up to a certain intensity, and that intensity
can be found in the skill description. See the following skill for an example:
Rune Carve
As you can see from the above tooltip the skill “Engrave Signet” can apply patterns “up
to the level of 3″. The pattern level can only go up one level at a time, per skill
used. There are skills that are capable of applying up to 3 signet pattern
levels, as well as ones that are capable of applying up to 5 signet
pattern levels. See the following skill for an example:
Fang
Strike
The skills that can apply up to the 3rd level means that upon reaching pattern level 3
it will not be capable of pushing the pattern level any higher without using a skill
that can go to level 5. Skills that can apply pattern up to level 5 however can
further the targets Signet level from 1, all the way up to
5. This limitation makes it more difficult to obtain the maximum 5
patterns, and forces you to choose which skill to use in order to further it rather
than simply spamming random skills to achieve 5 patterns without effort.
Photos: The following photo is of an Assassin’s
level 5 pattern graphic. At level 1 there is only one square, at level 2 there are two
squares, and so on. This is different than the debuff icon found found on the targets
buff/debuff bar. The graphic only lasts for roughly .5-1 second before fading.

The picture below is of the Signet Engraving debuff icons that are greatly
enlarged. In order of 1-5 (left-right):

(4.0)
Do Assassins get a “Backstab” type of ability? (An attack that does
more damage from behind, and/or can only be done from behind):
– Yes. Assassins get two attacks that deal bonus
damage from the back. They are usable from any side, but the bonus will only be
applied if you are at the targets back. The skills are as follows:
(1st rank at LVL. 3)
Surprise
Attack
(1st rank at LVL. 34)
Weakening
Blow
The above skills are rendered virtually useless if not executed at the opponents back.
Coupled with their long cooldown periods it is wise to only use them on a
stunned, fleeing, or unaware target that you can easily approach from behind.
NOTE: There is a third “backstab” ability. However, it is a Divine
Prayer skill and has been excluded from the list due to the high level requirement
(50), DP (4000), and cooldown (1 hour) on the skill. I may add it
later.
(5.0)
Do Assassins have any stun abilities?
– Yes. The Assassin gets a total of seven stuns to work with. Stuns are an essential tool to any Assassin
that will effectively prevent your target from fleeing, casting, and damaging you.
Stunning also grants you the opportunity to get in devastating back attacks that can
turn the tide of any fight. While stunned the target is incapable of not only casting
or movement, but defending themselves through the use of passive blocking, dodging,
or parrying which indirectly boosts the Assassins damage on the target.
Due to the importance and complexity of Assassin stuns,
I have written a full guide on them which can be found in the AionSource forums here:
Assassin Skillset – Stuns. I urge anyone that has yet to view it to
give it at least a once over.
(6.0)
What are stigmas? Howmany do I get? Where do I get them?
– Stigmas are abilities that are only usable when a “Stigma Stone” is equipped in a
“Stigma Slot”. Come patch 1.5, you will be able to equip an additional 3 stigma stones! Bringing the total you can equip to 8 at level
50.
(6.1) Stigma List:
Here is a full list of currently known Assassin Stigma’s. They can be obtained
through two methods: quests and drops. This list will grow as the new Advanced
Stigma’s are revealed. Also, if you are curious as to what quest you get the item
from, or what mob(s) drop it, click on the stone name.
Format: (Level) Name of Ability – Name of Stone: Location
(Quest, Drop, or Unknown)
(20) Sigil
Strike – Sigil Strike
I: Quest.
___
(20) Flurry – Flurry I:
Drop.
___
(22) Aethertwisting – Aethertwisting I: Drop.
___
(25) Ambush – Ambush I:
Drop.
___
(28) Apply Deadly
Poison – Apply Deadly
Poison I: Unknown.
___
(28) Pattern
Crush – Pattern Crush
I: Unknown.
___
(31) Oath of
Accuracy – Oath of
Accuracy I: Unknown.
___
(34) Rune
Knife – Rune Knife
I: Unknown.
___
(37) Eye of
Wrath – Eye of Wrath
I: Unknown.
___
(37) Blinding
Burst – Blinding
Burst I: Unknown.
___
(44) Throw
Shuriken – Throw
Shuriken: Unknown.
___
(44 Asmodian Only) Ancestral
Darkness Rune – Ancestral
Darkness rune I: Unknown.
___
(44 Elyos Only) Ancestral
Radiant Rune – Ancestral
Radiant Rune I: Unknown.
___
(48) Escape – Escape I:
Unknown.
Unlike regular skills that go up in rank as you level, new stigma
ranks must be acquired through drop or quest. You may not stack multiple ranks of the
same stigma in order to avoid the cooldown of the ability.
(6.2) Advanced Stigma Stones:
With the introduction of patch 1.5 each class will gain access to roughly
six new stigma stones (abilities).
In order to unlock the three additional stigma slots you will have to do the
following:
1.) Complete the initial introductory quest at level 40.
2.) Complete another quest quest at level 45, which unlocks two advanced stigma
slots.
3.) And lastly, you must complete the third final quest at level 50 which unlocks
the third and final advanced stigma slot.
The in game stigma stone tab as of 1.5 will look like the following:

The three slots on the right within the yellow rectangle are the “Advanced Stigma
Slots”. You are capable of equipping any stone in these slots, but are unable to
equip “Advanced Stones” in the original five slots on the left.
The Advanced Stones are more complex than original stones, and have pre-requisites
to equip; such as other Advanced Stones, and/or regular stigmas. This will create a
lot of customization between characters.
-For exact translations of the new Assassin stigmas and bonuses, go >here<.
-For a full discussion on Advanced Stigmas, visit this link.
(6.3) Advanced Stigma List (Courtesy of TTB):
Advanced Stigmas: Chain Pattern Explosion option
Beastly
Scars
Level: 45
Cast time: instant
Cool-down: 6 sec
Required Stigmas: Long Range
Engrave Signet, Pattern Shattering
Inflicts 362 to 366 physical damage and engraves a signet pattern upto level
5.
Chain skill level 4
Beastly
Strike > Beastly Scars
Agonizing
Slash
Level: 45
Cast time: instant
Cool-down: 24 sec
Required Stigmas: Eye of
Wrath
Inflicts 318 to 322 physical damage, decreases targets magical resistance by 200
and all elemental defenses by 50.
Agony
Rune
Level: 50
Cast time: instant
Cool-down: 1 min
Required Stigmas: Beastly Scars, Agonizing Slash
Inflicts 1250 fire magical damage to a target within 10m.
Chain skill level 2
All pattern explosions > Agony Rune
Apply Lethal
Venom
Level: 45
Cast time: instant
Cool-down: 3 min
Required Stigmas: Deadly Apply
Poison, Contract of Accuracy
Uses 5 scolopen poison to apply poison to your weapon. For 30 seconds, inflicts 579
additional damage with 20% chance each time you attack.
Lightning
Slash
Level: 45
Cast time: instant
Cool-down: 24 sec
Required Stigmas: Blinding Burst
inflicts 318 to 322 damage and decreases targets magical accuracy by 200.
Dash and
Slash
Level: 50
Cast time: instant
Cool-down: 3 min
Required Stigmas: Apply Lethal Venom, Lightning Slash
Rushes to a target within 20m and inflicts 923 to 927 physical damage
As soon as the armory includes the above Advanced Stigmas, the display
format will be changed.
(7.0)
What are faction skills?
– Faction skills are unique
abilities that the Elyos and Asmodians get, that the opposing faction does not.
Not including Divine Prayer skills, they both get two abilities unique to
their faction’s class.
(8.0)
Do Assassins get any type of poison abilities?
– Yes. They get two poisons to work with. The most important thing to
know, and is by no means common knowledge, is **a
poisoned target cannot initiate flight**. If poisoned while in flight however
they will not be forced out of flight, but will still take damage from the poison as
usual. Meaning if they are on the ground and in an area where you
can fly, if you poison them they will not be able to pull out their wings until that
poison is cured and/or wears off. They WILL be able to glide however, so don’t rule
that out by any means. This will reduce their chance of fleeing by leaps and
bounds.
-The poisons require a reagent named Scolopen’s
Poison, which is quite cheap and can be purchased from every General Goods
Merchant throughout the game. The skills that you are able to use are as
follows:
(1st rank at LVL. 16)
Apply
Poison
The above poison is very useful in both PvE and PvP, due to the fact that it not only
deals periodic damage to the target, but when used in conjunction with the
Assassination
skill you can dish out a great deal of bonus damage.
The second skill is actually a stigma, so it requires you to equip it in order to use
it:
(1st and only rank at LVL. 28)
Apply Deadly
Poison
(9.0)
What are the main stats an Assassin uses, and looks for in items and
armor?
– The most valuable statistics for an Assassin are without question Physical Crit., Attack Speed Increase,
Evasion, and Attack. (Magic
Resist at end game PvP)
(9.1) Physical Crit.:
Physical Crit. is the most crucial statistic for an Assassin, and can be the
difference between a bad Assassin character, and an amazing Assassin character.
For every 10 Critical rating you have, you gain roughly ~1% critical rating.
So if you were to have 400 critical rating, it would be in the 40% crit
region.
This stays true until 450 critical rating. From 450 and beyond you begin to get
diminishing returns. Every 10 rating from 450 and on will in turn grant you half a
crit. So 10=.5%, rather than the usual full 1%. This would mean that at 450
critical rating, you would be sitting at 42.5% crit.
In short: The faster you are able to reach and maintain 400+ critical rating the
better. You will see a substantial increase in your slaying speed and
efficiency as your critical rate increases.
**Important Fact**:
As of patch 1.5 (the version which NA/EU will be launching with), the critical
damage modifier (NOT THE RATE) on both swords and daggers have been lowered.
The exact figure is unknown but is rumored to be around 2.2x (down from 2.5x)
(9.2) Evasion:
Evasion is the main defense method of the Assassin. Due to their low P. Defense
they must rely on avoiding as many hits as possible. Evasion does not effect your
chances of resisting or avoiding spells however. It is suggested that once you are
capable of attaining a high level of critical rating, that you then focus on
evasion. it is highly debated as to just how effective evasion is, but from
personal experience I must say that from a PvP standpoint it’s very, very strong.
(9.3) Attack Speed Increase:
The Attack Speed Increase stat increases the speed with which you attack with your
auto-attack, and engravings. The stats soft and hard caps are unknown, but one is
able to stack potions and skills upwards of 65% as of now. Furthermore, if you are
using two weapons with + attack speed, only the weapon with the higher total amount
will count (they are not cumulative anymore).
– Currently the stat can be found on several weapons (such as this one: Alukina’s
Silver-Decorated Knife), a few pairs of gloves (as seen here: Archon
Centurion Leather Gloves), and even some titles.
– The faster you attack, the faster you are able to execute pattern engraving
abilities, as well as increasing your white damage a significant amount.
(9.4) Attack:
The attack rating is just what it sounds like. It is the amount of damage you are
able to output. The higher the attack rating, the harder you will hit with both
regular attacks as well as physical based skill attacks (Pain Rune is
an example of a skill that is not affected by your attack rating).
**Important Fact**:
When using a weapon in the offhand that increases attack (such as this: Black Claw
Chieftain’s Dagger), the bonus is applied directly to both your main and
offhand. I.E. if your original attack was 100 on your main hand, upon equipping
that dagger in your offhand you would see a new rating of 110, which is equivalent
to a +5 enchantment.
(10.0)
What should I socket?
– You should socket according to the primary stats listed above. Focus entirely on
Physical Crit rating. The majority of players will not deviate from full crit
sockets until they are capable of maintaining a high value (350-400+ at
least) while socketing Evasion, which shouldn’t occur until much later on (
level 35+).
-Play around with your stats to find your ideal amount of evasion and critical
rate. But remember, crit always supersedes evasion in the stat food chain.
In the end the higher you can get of both stats, the better.
(10.1) Manastones: Specifically,
what stones should I use, on what gear, and at what levels?
– It is wise to use only level 4 stones up until your mid 20′s, and only on green
gear that you’ll be using for some time. Never waste a crit stone on a white
item, ever. After that it’s up to the discretion of the player.
– You can use alchemy and transform stones into even better ones (8′s, 9′s, 11′s,
12′s) and save them for higher levels, or you can use them on your good gear that
you will be using for some time. The way to know what items you will be using for
some time is to actually ask around and/or look on sites such as AionArmory – Aion Database to see
what future gear you will have access to in the following levels.
(10.1) God Stones:
These are much like Manastones but are much more difficult to get, and a good deal
more powerful. They are usable on weapons and grants a special “glow” or “visual
effect”.
You can find a list of the stones here.
Also you can take a look at my Assassin Skillset – Stun posting to see a list of God Stones
with the stun effect.
(11.0)
How do Assassins fair in flight combat? What abilities do they get
while in flight?
– This is a very valid and frequently asked question that is heavily debated. While
the Assassin obviously does not want their target to live long enough to move, let
alone take off into flight (which can be prevented through the use of poisons),
they are capable of holding their own while in an an aerial battle. They are given
several abilities that can solely be used while in flight combat.
– One of the most valuable assets for an Assassin to use while in flight is a bow.
Get a good bow and work on fast weapon swapping + auto attack, and you’ll be much
more powerful in the air.
(11.1) Flight Abilities:
Assassins are granted two passive abilities (ones that do not need to be activated)
while in flight form. The first of which is a Winged Fury
that grants an additional 50 (5%) crit rating while in flight form. The second is
Winged
Death, which increases the Assassins flight speed by 20 as well as 10 STR/AGI
to several other stats. Although at level 25 everyone gets a similar flight speed
increase, it still is noteworthy.
Sprinting,
which stacks with the aforementioned Blessing, as well as flight
scrolls and items, will make catching people or fleeing while in flight easiest
for an Assassin in comparison to other classes.
They also have a flight only stun called Throw
Dagger.
When you add up all the tools at an Assassins disposal while in flight they become
quite a formidable aerial combatant.
(12.0)
Do the Assassins get any form CC abilities?
– No. As of now there are no CC skills. Stuns do
not count as a CC in the traditional sense of the
word. A “Crowd Control” skill is one that completely disables a target for a
considerable length of time.
The only CC skills within Aion are: Curse of
Roots (Sorcerer), Sleep
(Sorcerer), and Sleep Arrow
(Ranger). Fear
(Spiritmasters) is also considered by some as a CC.
(13.0)
Can the Assassin pickpocket or steal in Aion?
– No. As of the most recent update (patch 1.5), the Assassin does not have any method of
pickpocketing or stealing in their arsenal. There has also been no mention as to
whether or not such an ability will be added.
(14.0)
What are titles? What should I use as an Assassin?
What are titles?:
Titles are exactly what they sound like. Where a surname would go after someones
name, a title precedes it. Titles offer special stat bonuses that can prove to be
quite beneficial. See below for an example of a title:
(The name of the above character is “Fatal
Fool”–most people don’t have spaces in their names, which makes the “Fatal” part
actually appear to be a title in and of itself. The part in the red rectangle is the
title.)
They are given out as a reward for completing difficult quest chains, or
accomplishing great feats such as defeating a specific boss, or mastering a
profession. The bonuses and names are unique to each faction. Some titles clearly
cater to specific archetypes more than others, and would only be used by an
opposing archetype for the name of the title itself, and not the bonuses. For
example: A Sorcerer (mage) wouldn’t use the “Expert Fisher” title which grants 7
accuracy for any reason other than they like the name of the title itself. Reason
being that mages use “Magical Accuracy” for their attacks, not regular Accuracy,
which applies to melee.
What title should I use as an Assassin?:
– As an Assassin you should first and foremost use the best title you have at your
disposal. If you only have one title, you might as well use that one rather than
none. If you have multiple titles however, the title you choose should focus on
boosting one (or several) of the main attributes of your class which are initially:
Physical Crit., Evasion, and Attack.
At later levels however you get to choose from superior titles that give Attack
Speed, Flight Speed, and Speed increases. Those would be the ideal titles to use,
because they make a much larger impact even in small doses than say +3 crit, or
attack would.
– In the beginning your titles will be very limited due to the quests that you can
complete. It’s not possible for you to attain specific titles of your choosing due
to the level restrictions on quests. If for instance you were level 12, and the
title you want to use is obtained through completing a quest that involves an Abyss
NPC, you wouldn’t be able to get it due to the fact you are unable to even set foot
in the Abyss until level 25. Therefore that title is out of the question for anyone
lower than level 25.
(14.1) Elyos
Titles:
Here are four great titles for the Elyos. A full list can be found here.
(LVL. 14) – Bottled Lightning – Quest Chain:
Missing Village Seal – +3% speed
(LVL. 24) – Savior of Eiron Forest – Quest
Chain: Three Kurin
Brothers – +5% Speed Increase, +36 HP, +36 Mana
(LVL. 38) – Honorary Black Cloud – Quest
Chain: Jakurerk’s
Opportunity to Make it Big – +5% speed increase.
(LVL. 47) – Owner of the Dragon Sword -
Quest Chain: [Group] True
Owner of the Dragon Sword – +6% Speed, +3 Flight Time, +3% Flight Speed, +52
Maximum HP (This is my personal favorite Elyos title for
PvP)
(14.2) Asmodian Titles:
Here are four great titles for an Asmodian Assassin (for a full list go here):
(LVL. 14) – Mosbear Slayer – Quest:
A Friendly
Wager – +2 Evasion
(LVL. 21) – Postal – Quest Chain:
[Infiltration]
Elim of Elysea – +4% speed increase.
(LVL. 38) – Wheeler-Dealer – Quest Chain:
Contract of
Black Cloud Traders – +5% speed increase.
(LVL. 25 through 40) – Heroic – Quest:
Confrontation
with Elysean Army General – +52 Maximum HP, +3 Flight Time, +3% Flight Speed,
+6% Speed (This is my personal favorite Asmodian title for
PvP)
(15.0)
What are the best professions for an Assassin? For PvP? For PvE?
For making money?
– In order to save a lot of time, I’m just going to summarize the following
information into the main point:
Choose professions based first and foremost on
personal preference & goals. Followed closely by legion/friend demand, and then
server demand. Don’t be too concerned with what other people classify as PvE or PvP
professions, because in Aion every single profession is viable for
both.
If you feel the need to understand why I said the above, be my guest to read on
through the full explanation!
What are the best professions for an Assassin?
– Despite circulating rumors there are no definitive “best professions” for an
Assassin. The reason being that the best professions will always be relative and
extremely subjective. Relative in the sense that the value of the professions will
be directly connected to demand of the goods on your server. Subjective in regard
to the fact that the goal of having professions is different from person to person.
Some people pick up a profession to be self-sufficient, while others will pick up a
profession to be profitable, or a mixture of both.
-As of patch 1.5 you will be able to bring two skills to 450, so you won’t have
to narrow it down to just one.
Professions for PvP & PvE:
– PvP – The pre-packaged answer for PvP professions seems to always
be Alchemy first, followed by Cooking. I agree that potions and scrolls are
absolute necessities for PvP, there’s just no way around it. Cooking bonuses are
also huge for PvP, and just as beneficial for PvE. The problem here is that
countless people are thinking the same thing in terms of PvP professions.
Meaning that there will be a lot of people around to be crafting them, whether they
be friends, legion mates, or just someone doing it for skill up’s and/or a fee. It
doesn’t matter who crafts the potions/scrolls, since you still need to provide the
materials.
Also purchasing food, scrolls, and potions off of the broker can sometimes be
easier/faster than crafting if you have the gold at your disposal from farming, or
selling goods from another profession.
PvE/Making Money:
– Any and all professions in the game will be useful in PvE. If you craft a sword
it will obviously be used regardless of if you are fighting mobs, or players. There
will also be a demand for that sword from other players and can in turn be sold for
large sums.
(16.0)
What is the best weapon type (Sword/Dagger) to use as an
Assassin overall? For Main-Hand? For Off-Hand? Can we use bows? What are extendable
weapons?
What melee weapon type should I be using?:
– What weapon type an Assassin should use is a very subjective and situational
decision. The most logical answer to this question is use the best weapon (based
on stats) that you have at your disposal, regardless of the type. The
higher you get in level the more this will hold true. If you are using your level
10 green quest dagger (Dagger of
Karma) at level 18 over some level 18 sword you just looted (i.e. Nukaka’s
Sword), simply because it’s a dagger, you’re unnecessarily hurting your damage
because of a weapon type bias.
Is there a definitive best weapon type for my Main-Hand or
Off-Hand?:
– NO. As aforementioned the stats of a weapon
precedes the type. However, if you have a say/choice in the type of weapon upgrade
you will be getting that’s a different story. At lower levels it’s common practice
to use a Dagger MH, and a Sword OH. Reason being that the crit rate
of a dagger is double (100 base crit rate) of a sword (50 base crit rate), and you
will most likely be lacking in crit at lower levels (1-25ish) more so than at
higher levels (30-50). Also a Sword hits harder than a dagger, so having a harder
hitting weapon in your OH is a good thing since your dual wield swings both
hands at the same time, not independently of one another.
– Bonus stats can be a deciding factor in weapon choice as well. This mechanic is
further elaborated on in the next section.
(16.1) Bonus Stats:
What are bonus stats on weapons? How do they work?
What are bonus stats on weapons?:
They are additional statistics that are most commonly found on green quality (and
higher) weapons. Please refer to the following picture for a better
understanding:
The regular stats that are found on every
weapon can be seen in the blue box.
The bonus stats are in the red box, and are only on
specific weapons.
How do bonus stats work?:
– Bonus stats are quite unique in the way that they apply to your dual wield. If
you look at the bonus stats in the above picture you will see that this
particular weapon has Physical Crit, Physical Attack, and Attack
Speed. There are other bonus stats besides these such as Parry, Accuracy, HP,
and MP just to name a few.
- Bonus stats are applied to BOTH weapons in your dual wield, regardless of
what hand you use the weapon in. This can play a huge role in your weapon
choice. This means that if your off-hand sword adds +10 physical attack, you
will gain that attack on your main-hand and your off-hand.
– There is however an exception to how Attack Speed is applied to your dual
wield. If you are using two weapons with Attack Speed Increase only the
highest percent will be used, and the other will be completely ignored. Every
other bonus stat will be applied to both hands of your dual wield cumulatively.
(If you still don’t understand the concept don’t hesitate to PM me for further
explanation).
(16.2) Bows: Can
we use them? How well?
Can we use them?
Yes. The use of bows is granted to the School of
Scouts. Because the Assassin is within that school, they are able to use bows.
While they are not a staple of the Assassin class, as they are with the Ranger,
they are quite important.
How do we fare with them?
Like Daggers, Swords, and Dual Wield proficiencies, we are able to rank up our
bow proficiency as well. This increases our damage with them as we level, and
makes them increasingly more powerful, so it would be unwise to not purchase the
new ranks.
– Bows are a huge asset to an Assassin when pursuing a fleeing target. If someone
takes off into flight and is low health you can often finish them off with your
bow before you even get to them. Also if you are running from someone til your
pot cool is finished, or another skill, peppering someone with your arrows can
add up. Every good Assassin will have a bow, and a good one at that.
– Bow auto attacks can be used while running/flying.
(16.3) Extendable
Weapons: What are they? When can I get one?
What are they?
Extendable weapons are weapons which have a greater range (reach) than your
typical weapon. Because of this they are extremely rare, highly sought after, and
very powerful. It is not uncommon for an individual to use an extendable weapon
with slightly worse stats than a non-extendable, due to the unrivaled reach of
said weapon. There are several extendable weapons to be found in Aion and they
are one of the greatest assets to an Assassin, making combat, especially while
flying, exponentially easier.
They come in all types, such as swords (1 and 2-handed alike), maces, daggers,
polearms, and so on.
Here is a video of an extendable dagger in action:
Extendable Daggers – Kromede’s Silver-decorated Knife (lvl. 35)
YouTube – Aion -
KOR Lvl 35 Extendable Dagger #1
When can I first use an extendable weapon?
The very first extendable weapon that you will have access to is a level 35 orange
dagger seen here:
Aion Item
The above dagger is shown in the video example previously linked. The other weapon is
a level 35 sword which you can view at the bottom of this post in section
19.2. The next level extendable weapon can be found at level 40, though it is
a sword. There is also a quest at level 43 for an extendable weapon, as well as this
dagger drop at 44:
Aion Item
(17.0)
Do we get a Snare of any kind?
– NO. As of now (1.5) we are completely and utterly
devoid of any kind of snare skill. Whether it be a slow, root, or any variation
thereof. Because of this Assassin’s have more stuns than any other class, and must
rely on them to compensate for their lack of snares.
– *Due to the ever changing nature of MMO’s, skills are frequently added, removed, or
altered. Because of this a future snare effect in the Assassin’s arsenal isn’t out of
the question.*
(18.0)
What do they do? Should I use them? What ones? Where do I get
them?
What do they do??:
– Consumables are any and all items which you use or “consume” for unique beneficial
effects. Once you’ve used the consumable the original item is discarded. Food/drink, potions, and scrolls
are the three main consumables types in Aion
Should I use them?:
YES! Consumables are truly a
necessity when it comes to PvP, and can be equally beneficial in PvE. They can
greatly influence leveling speed, as well as increase survivability.
Some mobs and quests that would typically be unsoloable by an Assassin are made
doable thanks to the correct use of health potions. If you come up against a player
in PvP that is utilizing potions to the fullest you are immediately at a
disadvantage. After reaching your low 20′s, every Assassin should have a nice
stockpile of consumables at all times.
Where do I get them?
There are five ways to get consumables. The first way (and most common) is from
Alchemy, and Cooking. The second source is from the Food Merchant and Potion
Merchant. The less common way is from mob drops, and quest reward (though you get
quite a good amount early on via quests).
However, the last way to get consumables is from the Abyss vendors. The best
consumables in the game are bought with Abyss Points from these vendors. The downside
of using them however is that they are on a longer cooldown, and obviously they take
Abyss Points which you also use for armor and weapons.
What consumables should I be carrying?[INDENT]Not every
consumable is all that useful for an Assassin, so you should know what to stock up on
in advance in order to save you a good deal of time and money. The most important
consumable type hands down are potions, and here are the main ones that should
always be carried:
(18.1) Potions: I will be listing
the lowest ranks of the potions, as they will be the first potions you have access to.
As you level up and amass more kinah/abyss points you will obviously want to use
superior ones
(Cure/Cleanse) – Lesser
Healing Potion – 30s cooldown. Arguably the
most important potion you can carry. This handy thing cures poisons (if you get
poisoned you can’t fly, so just pop this and then take off ASAP), roots, slows,
DoT’s, and various other stat ailments. This potion can save your life and/or end
others more than you can imagine.
**If you are rooted you are unable to use Ambush or Dash Attack, so
always use a cure pot first**.
(Flight Time) – Lesser
Wind Serum – 30s cooldown. When traveling in
the Abyss, pursuing or fleeing from a target, or even gathering aether, having enough
flight time is crucial. Running out of flight time can be the difference between
killing someone you’re chasing and falling to your death.
(Instant Heal) – Minor
Life Serum – 30s cooldown.. Health=good,
enough said
. **On separate cooldown
from its Heal Over Time counterpart**
(Heal Over Time AKA HoT) – Minor
Life Potion – 30s cooldown. It’s very good to
use these preemptively the second you start taking damage. Since it’s on a different
cooldown than the instant potions they can be amazingly effective. **On separate cooldown from its Instant Heal counterpart**
(18.2) Scrolls: The actual increase
values on these scrolls are not accurate on Aion Armory.
(Flight Speed) – Lesser
Raging Wind Scroll – This scroll stacks with items as well as Sprinting.
It’s a must for any serious abyss hunting.
(Run Speed) – Lesser
Running Scroll – Like the flight speed counterpart, it also stacks with
run speed items and sprinting. It also stacks with transformations which can be one
of your best friends during rift hunting.
(DMG Absorb) – Lesser
Anti-Shock Scroll – If used prior to several stunning effects (such as
Ambush) it can completely negate the stun. For a full list of stuns that can be
resisted check back later.
There are also magic resist, evasion, and crit scrolls that are very nice as well. I
can’t seem to find links to any of them as of right this second.
(18.3) Food: 18.3-4: Coming soon.
(19.0)
An ever growing list of important/helpful links to other informative
posts, videos, and more.
(19.1)Posts/Articles:
(19.2)Videos:

Extendable Sword (lvl. 35)
YouTube – Aion – KOR Lvl
35 Extendable Sword
Korean Assassin Tournament (1.2)
YouTube – Aion KOR -
Assassin Tournament
Top tier group PvP video from Assassin PoV (watch in HD it’s great quality–second
half is cleric)
http://www.youtube.com/watch?v=bpzo7…e – [ AION
YouTube – AION: Introducing
the Assassins
Contributors &
Sources: I’d like to give a special thanks to the following.
The whole Aion Armory staff – Thanks for compiling
and maintaining such a useful tool.
Isabella – Headers and Banner
r0yc3 – Insight and link
Xenobius – Pattern icon pictures
elliot – Useful 1.5 stigma article
That’s Too Bad – Advanced stigma list, crit change clarifications, links.
HellBound – 1.5 Translation page
Ryizzel – Question contributor
Original Link: http://www.aionsource.com/forum/assassin/23251-assassin-faq-compendium-sin.html
Author: F8L Fool