Archive for the ‘aion leveling’ category

New Player Guides

July 2nd, 2010

Aion Guides to Help New Players Into the Game
Whether you’re a veteran or a new player to Aion, we’ve got plenty of
newbie guides to help
you sort out what’s what in the Aion world.

Original Link: http://www.tentonhammer.com/aion/guides/new
Author: B. de la Durantaye

Aion General Guides

July 2nd, 2010

A Collection of General Guides to Aion
Can’t find the Aion Guide you’re looking for? Chances are you’ll be able to find it here, in our
Aion General Guides.

Original Link: http://www.tentonhammer.com/aion/guides/general
Author: B. de la Durantaye

Class Guides

July 2nd, 2010

Find All of Your Aion Class Guides
If you’re looking for Aion Class Guides to uncover all the intricacies of your favorite class,
you’ve come to the right place.

Original Link: http://www.tentonhammer.com/aion/guides/classes
Author: B. de la Durantaye

Aion: Beginner’s Guide to Skills and Chains

July 2nd, 2010

A beginner’s guide to the skills and chains of Aion.

Whether you’re an Elyos Gladiator, an Asmodian Assassin, or a
living version of Napoleon Dynamite, you can’t get anywhere in
Aion without any skills. Sure, you have an auto attack at your
disposal, but if you’re relying on that to fulfill your destiny as
an almighty immortal you might want to just quit now. Skills
are the source of all your power, to both heal and destroy.
Without them, not only will you fail in your quest, but you’ll
also never discover the pure, unadulterated joy in unleashing
a chain skill upon your enemies.

I Don’t Have Any Skills


This is essentially true in the beginning of your Aion adventures, no matter which
archetype/class you choose. You’ll start out with a couple of basic skills and be sent out into
the world. This early in the game, the skill system works the same way every hotbar-based
game in existence does without exception. Simply set the skill you want to use in the hotbar
of your choice, then either hit the corresponding key (1, 2, Alt+1, etc.) or click on the icon
with your mouse and you’ll be on your way.

As you level, you don’t gain skills automatically. Skills come in the form of books and can be
obtained in one of three ways. You can buy them for your class trainer, acquire them through
drops yourself (after level 10), or purchase them from other players. This last option can be
done from the player private stores scattered throughout the land, or through the Auction
House.

No matter which method you choose to gather the myriad of books that will reveal the
pathway of your destiny, the same technique to harness their power applies to all of them.
Once a book is in your inventory, simply double-click it and voila! You have now learned the
skill. Pretty simple, eh?

Skills Basics 101


To see which skills you have at any time, click the up arrow beside your hotbar for the game
menu list, or hit the “k” key by default. Once there, you’ll see a number of different tabs. The
three you should be the most concerned with are the Active, Passive, and Actions tabs. The
Crafting and Emotes tabs are also available to you, but unless you have a special interest in
either one, there’s little or no need to use them.

The Crafting tab displays the amount of skill you have in a given craft along with its current
maximum rather than any actual abilities you would need. The Emotes tab displays all the
emotes available to you in the game. Who would have guessed? For those that use a few of
these on a regular basis, being able to move them to a hotbar for easy access actually is
useful for them. These aren’t the two tabs I wanted to go over with you though.

The least used (but no less important) tab out of the three major players I listed earlier is the
Actions tab. At first glance, the abilities on this page appear useless, but before you close the
tab in disgust, you may want to move the Rest skill to a free spot on one of your hotbars. I’ve
heard players complain for weeks about not being able to regenerate health and mana at a
reasonable rate, even if they’re sitting down. It’s important to understand that as far as the
game is concerned, there is a huge difference between sitting down and actually resting. It
may look the same as sitting to you, me, and every other player in the world, but unless you
actually use the Rest skill, you’re going to be there a very long time waiting for anything to
regenerate.
Original Link: http://www.tentonhammer.com/aion/guides/new/chains
Author: Dalmarus

Aion Class Guide: The Spiritmaster

July 2nd, 2010

Discovering the power of the Aion Spiritmaster

The Spiritmaster


The Spiritmaster class is not the most natural path of progression from the Mage archetype.
Unlike the Sorcerer class, the Spiritmasters of Aion no longer feel the need to continue on the
path of pure spell slinging, since they’ve unlocked the secrets to forcing the very spirits of the
land to serve their needs. Just because they may not have the full magical range of their
Sorcerer brethren, only a fool would believe they can’t deal as much (if not more) damage.  

Strengths
High sustainable DPS
Multiple pet types for different situations
Less gear dependent than other archetypes

Weaknesses
Very pet dependent
Hobos have better armor
Slow mana regeneration


Wordsto live by
“Possessing a pet means never having to ask for
volunteers.”

Yay! I’m a Spiritmaster… now gimmee.


The first thing you’ll receive is your choice of a new weapon. Up until now, you’ve been forced
to flip open a spellbook, waggle your fingers, and zap some enemies. Now you can choose
between another spellbook and a new weapon type: an orb. There’s no reason why you can’t
choose the Spellbook of Karma if you’re so inclined, but the Orb is a far superior choice for the
Spiritmaster.

A Different Breed of Spellcaster


If there were only one piece of advice I could give players before they choose the path of the
Spiritmaster, it would be this; you are no longer a Mage. As simple as it sounds, there are still
a number of players out there that treat their Spiritmaster as a Mage with a new toy. During
your first few levels as a Spiritmaster, it’s very easy to fall into this mindset, but if you do, it’s
only going to make things rougher as you go along. Your pet is more than just an added boost
of DPS for you and the sooner you get that through your skull, the easier your life is going to
become. For some players, this will require a leap of faith, especially since it’s very easy to
still act like a Mage in the beginning. Trust me when I say this is a mistake. Your pet is not
just added damage. They will become both your close companion and your savior.

Whenever you receive a new spell that can be used by your pets, you’ll notice that some of
them have a list of the different spirit types and what the spell does for them. For example,
when you first become a Spiritmaster, one of the spells you’ll be able to buy from the trainer is
Command: Thunderbolt Claw I. The Fire and Water pets use this as a magical elemental strike,
while the Earth and Wind pets use this as a sustainable attack (it ends when they get hit).
Another example is Command: Threatening Stance I which you can use at level 13. The spell
has different levels of effectiveness depending on which pet it’s used in conjunction with. It’s
virtually useless when used by the Water Spirit, but extremely effective when used with the
Fire Spirit.

The key to staying alive with the Spiritmaster is learning to use the right pet for the right job
and being ready to swap on the fly.

Unleash the Beast


New Spiritmasters (and all pet classes from any game) have a distinct tendency to play in one
of two ways. They either treat their pet as nothing but added DPS, or they take on the role of
pet cleric. Because of the order that spells come to you in Aion, becoming a pet cleric isn’t
really a viable option in the beginning. By the time you do get the ability to heal your pet at
level 16, hopefully you’ll already have your own play style and won’t fall into that trap.
Avoiding the first is going to require some effort for some.

The first pet you’ll receive is the Fire Spirit. This floating mass of cracked lava may not be
quite at the top of the food chain in terms of hit points (though he is close), but if you’re
looking for a pet that’s able to keep mobs off of you with its taunting abilities, there’s no
better choice than this guy. It’s for this reason that the Fire Spirit makes a good first pet.
Original Link: http://www.tentonhammer.com/node/72289
Author: Dalmarus

Aion Asmodae Ishalgen Guide

July 2nd, 2010

A Newbie Introduction Guide to the Asmodae

Character Creation

So you’ve decided to roll Asmodae. Contrary to widespread
belief, Asmodae aren’t necessarily “evil,” but certainly got the
worse end of the deal when the cataclysm rent the Tower of
Eternity in two. No matter how much time you put into making
your character pretty, remember that your Asmodae-ness will shine through in several ways.
More sinister-looking Asmod visual attributes – large-ish claws on our feet and hands, a length
of mane on your back, sallower shades of skin, scars, and spell effect like red eyes – are
simply adaptations or the result of their environment. Nonetheless, living in a rugged land has
made the Asmodae into a hard people, and at first brush they are certainly act a little more
barbaric than their Elyos cousins.

Archetype, sex, and appearance are three options you won’t be able to change with your Aion
character, so choose wisely. Be sure to read the archetype descriptions closely and pick
something you’ll be happy with over the long haul.

Aldelle Basin

You’ll start your journey in Ishalgen with Aldelle Basin. Double-
click Vandarnt, one of the ubiquitous Ulgorn’s raiders, to receive
a quest to eradicate the local sprigg population in The Sprigg’s
Revenge
. Spriggs don’t pose much of a challenge, so this is a
perfect time to learn a little bit about your (rather limited)
combat skills. You’ll add more skills and spells at level 2, 5, 7, and 9, so be sure to read up on
and get the most out of each successive round of new abilities.

Complete your first mission and Vandarnt will send you on your way with The Sprigg Report.
Trek down the road a goodly ways until your just past the ruins on the hill. On the other side,
below, and to the left lies Guheiten’s Tent. Turn in The Sprigg Report (grats! Level 2!) and
pick up For The Love of Fruit from Vanar. Start at the Sprigg Den just to the northwest of
Guheiten’s Tent, double-clicking the fruit baskets (be sure to “Take All” each time) and
working your way counterclockwise. Return, turn in, and get Sight for Sore Eyes, which will
take you just to the northeast once again. Turning in this one will get you Level 3 and
Vanar’s Flattery, and you’re off again to your next quest hub: Aldelle Village.

Aldelle Village

Pull up your map (keystroke [M] by default) and you’ll see the
cusp of Aldelle Village down the road to the southwest.
Entering the village will grant you one of two “pop-up” quests: Captain’s Orders.
Hit [J] to pull up your quest journal and see that this is
also your first campaign quest. Campaign quests are mandatory
storyline quests that also provide you with some excellent equipment upgrades, so it’s worth
your while to complete these first.

Ulgorn is standing in the middle of the village. Report to him to get a few more campaign
quests (Thinking Ahead, The Search for Rae, Memento Mori). While you’re in the village,
grab The Shinier The Better from Bacorkerk (sell off any misc items you have to the general
goods vendor next to him) and Urd’s Request from, not surprisingly, Urd. Before leaving the
village, talk to your class instructor and pick up the next round of spells (Priests and Mages
will find their trainer in the northwest of the village, Scouts in the eastern part, Warriors in the
west). Then chat with Boromer to advance Thinking Ahead (and see your very first cutscene,
and get in touch with your bad Asmod self). You’ll then venture down the road to
talk to Nobekk for another Thinking Ahead quest advance, plus Angelica for Health and Wellbeing.
Off to Lake Tunapre.

Lake Tunapre

You’ll pick up Talking with Mirou on the way to the lake. Start cranking on the slinks and
airons around and in the lake and you’ll hit level 4 soon enough. Keep an eye out for Angelica
to harvest for Nobekk too. When you finish, talk to Bohr next to Negi’s Dock. You might as well
accept his proposal for the experience and cash – if you refuse you’ll be able to accept again
immediately. It seems Bohr’s cowardice knows no bounds. If you’re lucky, you’ll loot a rolled
scroll. Double click it to get Return to Sender, a simple delivery quest that’s the perfect way
to return to Aldelle Village.

Turn in this round of quests to advance Thinking Ahead, then pick up Idle Hands from Kaindal
(he’s wandering through the center of the village). Take care of the Sprigg Gatherers next to
the lake, and you should be level 5! Train your new spells and abilities, set up your hotbar,
and return to the village. This is a great time to sell your stuff, put any potions you have on
the hotbar, and expand your cube (or inventory, since soon your trips will take you farther
afield), and buy your level 7 spells / skills. Finish any remaining business you have in Lake
Tunapre and Aldelle Village, then head west on the road to Munihele Forest.

Munihele Forest

When you first venture into Munihele Forest, you’ll come across Dabi and Motgor. Motgor will
complete Idle Hands and offer you Insect Problem. Whichever insect you choose, both the
Sparkys and Sylphon are in abundant supply nearby. Talk to Dabi to get Search for Rae,
Token of Lost Love, and Sap for Leather. Before heading southeast to Verdandi, take care
of Insect Problem and Token of Lost Love then hand them in, but save Sap for Leather for
now. Head to Verdandi to advance Search for Rae, and she’ll want you to gather sticky
mushrooms. These grow on the base of certain trees, and several of the spawns seem to be
broken. Just keep clicking and searching until you get a usable node.

Verdandi will “tell your fortune” – a little bit of a playable cutscene that’s to be continued
later. Cull the Doru population a bit (and welcome to level 6), then Verdandi will ask you to
figure out which ribbit is the meddlesome little Rae. As you can probably guess,the cute ribbit
is the correct one.

Instead of returning to Aldelle Village, venture onward to Auturoon Sentry Post, your next
quest hub. There’s a flight transporter to Aldelle Village that you can unlock there to make
your village trips hassle free.

Auturoon Sentry Post

When arriving, the first thing you should do is click at the
Obelisk to bind yourself to the area. You’re bound to die at least
once (get it?) in this area, and returning here after death will
save you a trip (you could opt to bind in the village, but that
couple hundred kinah for the flight can add up). Next talk to Derot to
advance Memento Mori and grab Up to No Good, then Mijou will advance Teaching a
Lesson and give you Food Thieves and Checking on a Friend. Grab Brax Skin Rug from
Denma too. Before starting the grind, fly to Aldelle Village and turn in Sap for Leather and get
Delivery of Leather. Now is a great time to replace your leg armor from the armor vendor.

Now you can save a few kinah and use your return ability to get back to Auturoon. Once
there, hunt the nearby brax and karniff (note that these wolf-like creatures are the first kill-
on-sight aggro creatures you’ll meet). If the brax are overhunted (they’re both few and you
only have a random chance of picking up the quest loot), keep going on the karniff, and work
your way into the sailors and peons on the dock leading to the ship. Return to Auturoon when
you’ve completed this stage of Taking a Lesson, then grab Treasure Map from Ludun. The
treasure map is on a table amidships once you’ve fought through the sailor spawn. Take out
some enough brax and karniff to knock out those quests on your way back to Auturoon. Turn
in the Treasure Map quest, pick up Black Opal.

By this time you should be a comfortable level 7. Place your new spells / abilities on your
hotbar for your next formidable task, stealing the Black Opal out from under Carak in his
nearby lair. Note that you don’t have to kill Carak if you’re careful (or happen to be a rogue
and can stealth in). Carak is a challenge at level 7, but entirely beatable. The treasure is at
the far end of the lair, click to loot. Congrats on your Treasure Hunter title (press [p] and click ,
and be sure to equip your new necklace. You’re done with the Auturoon quests

Ishalgen Prison Camp

(Note: at this point you can choose to do Odella Plantation
quests or the Prison Camp quests. Odella Plantation quest
chains tend to be a little longer, but the Prison Camp is farther
away. My usual plan was to do the Prison Camp quests, then
use your “return” ability to get back to Auturoon, turn in your
Prison Camp quests, complete the Odella quests until complete while waiting for return to
recover, then head back to the Prison Camp. Seesawing back and forth seemed fairly fast, but
if you want to start with Odella, feel free!)

Head north to the Prison Camp, which is more like a graveyard. Along the way you’ll pick up
Captain’s Secret from Jephoni. The ghouls for Memento Mori, but the plant-like creatures
flatten themselves against the ground and can be a little elusive. Take care of Captain’s
Secret too, then return to Auturoon, where you’ll get Treasures Within Treasures from
Derot. It’s a great time to work on your Odella questline, so feel free to skip down to the
Odella questlines while your Return ability recovers. The Prison

Along the line you’ll likely loot a silver necklace, a quest item. Click it for a super simple
delivery quest that leads you back to the Prison Camp and Ashes to Ashes. The bone piles
are scattered on the ground around the incinerator (just to the right inside the Prison Camp,
just before the first wall (loc: 493, 1944). You may need to clear the spawn to safely dispose
of the bones. Click on gravestones and kill mobs to satisfy Treasures Within Treasures. Then
bounce into Auturoon.

Return to the Prison Camp. Continue up the ramp to find Munin, a daeva imprisoned deep
within the Prison Camp. He’ll be more important later on, but for now advance Treasures Within
Treasures and grab A Demanding Request. You can complete this quest at your
leisure but, though I can’t speak for all the rewards, grabbing a Ginseng Root from an Odella
Plantation farmer produces Murin’s Hat, a nice looking hat that almost completes your
ensemble. Kill the necessary Grave Sparkeys and return to Murin. you won’t be able to go any
further in Prison Camp.

Unless you’re level 9, you won’t be able to work on Munin’s Ascension quest at level 9, but
pick it up if you can. With all quests complete, return to Auturoon.

Odella Plantation

Pick up Hit Them Where It Hurts and The Robbery Plot from Mijou in Auturoon (you may
need to advance to level 8 first, so work on your Prison Camp quests if you like). Head up the
road to Odella Plantation, advancing your quests and grabbing Pearls Before Swine from
Alfrigh and Devalin on the way. The dumdum pots are close to the buildings on the plantation.
Keep in mind that while the farmers won’t aggro you, the sentries and Grey Man Fighters and
Sentinels will. Gather the pots with caution, and take out a Sentinels and Iron Ore nodes
whenever you see them. Both of the latter are scarce, but the Iron Ore is harvested three at
a time and leads to a shiny new weapon!

When finished, return to Alfrigh and Devalin and turn in on the way back to Auturoon. Sell your
miscs, and by this time you might have looted a green item that you can’t use or don’t want
to use. Instead of selling it, consider buying a set of Extraction Tools to convert it into a
special level 12 enchantment stone that will convert one or your items into a “+1,” with
increased stats across the board. Use these stones only on an powerful item you’ve just
received and are sure to keep uptil level 12.

Fly back to Aldelle to advance The Robbery Plot with Hephe, and take the opportunity to sell
down your equipment and pick up your level 9 spells. Another trip to Odella will close out The
Robbery Plot, and you can track down Gray Mane Fighters for the last stage of Pearls Before
Swine too.

By now you should be level 9, so if you don’t have Munin’s Ascension quest, make a quick trip
to Prison Camp to get it before returning to Aldelle.

Dubaro Vine Canyon: The Abyss Gate & Ascension

A quick trip to Adelle will get you The Abyss Gate, and you’ll need to get quest advances from
Nobekk, Derot, and Verdandi for this and to gather the cards you need for the Ascension
quest. Pick your way into Dubaro Vine Canyon, which is west through Odella Plantation
(consult your map). Naalto will advance The Abyss Gate quest, and offer you Suspicious
Activity
. The patrol mobs you need to complete this quest are in abundant supply on your
way to destroy the Abyss Gate. The fastest way to get there is to go straight on when the
road forks, but DON’T try to rush through the mobs or sneak past any unless you’re sure you
can make it. It’s a long run back into Dubaro Vine Canyon from Auturoon if you die. Speaking
of which, it’s a great time to group up if there are other players working on the same objectives about.

When you reach the Abyss Gate area, Rae is just to the left
before the door. The blue power generator is off to the left and
the green generator is around the room to the right. The violet
generator is at the top of the platform (destroying it will grant
you a nice little Abyss Gate destruction cutscene), and likewise
is the boss mob you need for Suspicious Activity. He’s not much
of a challenge as long as you clear the platform of potential
adds. When complete, talk to Rae again, then work your way ever upward to Naalto to finish
out Suspicious Activity, return to Auturoon, fly to Aldelle, and receive the thanks of Ulgorn.
You’ve got a new title to equip too – “Raider Hero”. Just one more step to complete.

Fly back to Auturoon, then run to Munin at the Prison Camp. Cards in hand, Munin will guide
you through a piece of cake interactive cutscene, at the end of which you’ll choose your
class. Read well and pick just the class you’ll want over the long-haul – not just the class that
sounds the coolest. When complete, take Munin’s offer for a free ride to Pandemonium.
Congrats on level 10, your new class, and for completing the Asmodae side of Ishalgen!

Original Link: http://www.tentonhammer.com/node/71596
Author: Ethec

Kiting guide for rangers

July 2nd, 2010

Hi, I made this guide because I was seeing quite a lot of threads asking about kiting,
and hopefully this would be useful enough for people who would like to clarify their
questions.

Work in progress so far, please do tell if I missed anything or got anything
wrong.

Contents
1. Movement
2. Movement Modifiers
3. Kiting Basics
3.1 Normal Attacks
3.2 Skills (instant cast)
3.3 Skills (non-instant cast)
4. Kiting Methods
4.1 Normal Kiting
4.2 Circling
5. Tips and Tricks
5.1 Jump Shot (bug)
5.2 Auto Attack Weaving
5.3 Game Options
5.4 Using Terrain
5.5 Risky Stuff
5.6 Transform!

1. Movement
In Aion there’s 3 ways in which we can move, the first is by pressing the forward key
on the keyboard (default W also), next would be to click-to-move with the mouse, and
finally to press down both mouse buttons (forward movement only, you turn by moving
your mouse left or right).

While it is possible to kite using the keyboard for movement and mouse to click for
skills, I’m rather unused to it, and I find it quite difficult. Also, I don’t think you
can kite effectively with only the click-to-move, so therefore I’ll be using the last
method to explain kiting.

2. Movement Modifiers
The next thing you’d like to know about Aion, is that movement does affect your combat.
You may have already noticed some arrows appearing on the middle of your screen during
combat, and these are the movement modifiers. These movement modifiers don’t appear
immediately, you need to keep moving in a certain direction for a while.

Below are the values of the modifiers, but if you note the damage and movement speed,
you’ll notice that there can be a huge difference that is worth taking advantage
of.

Forward:
+10% Physical Damage
+10% Magic Damage
-20% Physical Defense
-20% Magic Damage

Backward:
+500% to Parry
+500% to Block
-70% Physical Damage
-40% Movement Speed

Left/Right Strafe:
+300% to Evasion
-70% Physical Damage
-20% Movement Speed

3. Kiting Basics
Whichever your definition of kiting, it involves doing damage to a mob while trying to
maintain a distance as it comes towards you. If you can kite a mob perfectly (very
doable in Aion), you’d be able to kill a mob without being hit at all.

The first thing you need to know is that along with the normal attack, there’s
basically only two types of skills that’ll make a difference when you kite. Just note
that you’ll always be moving forwards kiting, and there’s never a need to face your
target manually to activate your skills.

3.1 Normal Attacks
Normal attacks can be done on the move and in jumps. However in order to initiate a
normal attack, you’ll need to face your target for a split second, and there’s two ways
in which this can be done.

Method 1:
When you’re running (forward) away from your target, just release your movement buttons
(either one or both mouse button will do), and press the normal attack key. You can
then immediately move again. This can also be done during a jump.

Because of Auto Facing, your character will just fire arrow backwards (there’s an
animation too), and if you’re fast enough on the ground, or do this in a jump, your
character practically doesn’t stop running at all.

Method 2:
When auto-attack is already activated (note that there was a bug that turns it off
sometimes), when you’re running (forward) away from your target, jump, swivel to face
your target, land and continue moving whichever direction you like.

You don’t even have to release or press any other buttons, and your character will fire
an arrow.

For both methods you need to be in range of the target, and your normal attack must
have already “cooled down”.

3.2 Skills (instant cast)
Entangling Shot I would be your first such skill and these are simple enough to use
while kiting.

All you have to do is to press a button while you’re moving, and the skill will
activate without making you pause. If you do while it jumping (and don’t release the
mouse movement buttons), the skill animation is also canceled.

3.3 Skills (non-instant cast)
These skills have an animation to them, and you’re forced to stay still until the
animation ends. The first such skill is Swift Shot I.

Without using the Jump Shot bug, there’s no way you can avoid the animation, and this
is where your target can close up the distance.

The best way to go about it is using the Jump Shot bug, but if you can’t do it
consistently enough, still try using these skills in a forward jump (the same result as
a failed Jump Shot). You’ll fire off your arrow when you land. It’s a poor alternative,
but you gain a bit of distance and you keep the forward movement modifier.

4. Kiting Methods
4.1 Normal Kiting
Pretty much just a mix of the techniques above, do note however that we are never
required to move backwards to kite. In order to maintain your distance with a mob, what
you’ll want to do is to have your character move forward with your back facing your
target. That way you’ll have the forward movement modifier all the while.

4.2 Circling
This is what I usually do PvE, especially if there isn’t a lot of space to run.
Basically with Entangling Shot I, mob speeds are lowered enough that you can actually
kite around a mob and still have it out of melee range.

All you have to do after you initiate combat and the mob gets near, is to move forward
perpendicular to the direction the mob is coming in, and maintain a slight left or
right turn. Essentially moving sideways in a circle.

It isn’t difficult to do at all, but you need to get a feel of how small a circle you
can move in, without the mob catching up to you.

5. Tips and Tricks
5.1 Jump Shot (bug)
The reason I felt I had to include the (bug) tag although it is neither a bug nor
exploit is because it is easily confused with just activating a skill in the middle of
a jump.

To do a Jump Shot, all you have to do is to jump (it can be in any direction or on the
spot), release all movement buttons, use your skill after the highest point in the
jump, and finally wait till you land before pressing any movement buttons to move
again.

In a successful Jump Shot, there will be no bow-draw animation, and you’ll just see an
arrow flying out from your character. The advantage for the Jump Shot is that since the
animation is cancelled, you can start using your next skill, or move almost immediately
after you land.

In a failed Jump Shot, you’ll see your character start to draw the bow in mid-jump,
land, continue the bow-draw/arrow firing animation, and you’ll be stuck in position for
a second or so.

The Jump Shot is therefore only good for those non-instant cast skills, but it does
help quite a bit to improve your kiting and burst DPS. The timing for the Jump Shot
also depends a lot on your latency, we have players who cannot do Jump Shots in C-Aion
do it easily on our servers, and players like me who can’t get it out consistantly (I
blame me lag not me skillz).

Have a look at this video from Takyn
YouTube – Aion 25 Ranger PvE

YouTube – Aion 25 Ranger
PvE

The second and fourth skills are great examples of a Jump Shot, and the sixth skill is
a failed Jump Shot (at about 0:17).

Finally, we’d still be able to do Jump Shots in the version 1.5 that we’re starting
with, it’s just that we supposedly lost the ability to fire off multiple skills in a
single jump from previous versions (never tried that, sounds overpowered eh?). Check
Jumpshot (now that the 1.5 beta event is here) though.

5.2 Auto Attack Weaving
Interestingly enough, in Aion there is no such thing as a global skill cooldown (wow~)
but animation instead is used to control the speed in which you can use your
skills.

In fact this is the same for auto attacks, and if you compare your combat log with the
on-screen action, you’ll notice that the damage is already done before the animation
(and the on screen damage numbers) even starts. We can take advantage of this fact by
cancelling the auto attack animation with any skill.

Most of us (like me before I knew this) probably just used some skill rotation, i.e
spammed our skills once their cooldowns are over. However (till level 30 at least), it
appears to me that our damage from skills isn’t very much above what we do with auto
attacks, and in my opinion it would be advantageous to tag an additional auto attack
damage before every skill.

The easiest way to learn to weave is to stare at your combat log, shoot a normal arrow,
and press any skill once you see a new (damage) line pop up.

What I do for myself (and this may change depending on latency), is to just tap auto
attack a moment before hitting any of my skills. Sometimes I’ll see a small arrow in
front of my “skill’s arrow”, and sometimes I don’t see anything else at all, but the
extra auto attack damage is done.

Video demonstration at level 10:

YouTube – Aion Autoattack
Weaving

YouTube – Aion Autoattack
Weaving

For an example I would now start battles with Attack > Swift Shot I > Attack
> Arrow Strike I (chain).

Fitting in the two attacks makes me about half a second slower than someone who would
just go Swift Shot I > Arrow Strike I, but I think the extra damage is worth it
(and think it increases dps).

Later, if you’re looking to fire a skill like Entangling Shot I, as you are moving,
try jumping, releasing the movement button, tap auto attack followed by the skill
swiftly, and hold the movement buttons back down before landing. You’ll probably only
see your character fire off the Entangling Shot, but if you check your log, an extra
round of auto attack damage has been added.

This is especially useful for classes with very slow attack weapons (thus long attack
animations).

Original video here:
YouTube – Howto:
Auto-attacks and specials in Aion

YouTube
– Howto: Auto-attacks and specials in Aion

The video is very well explained, although if it weren’t for lag, the auto-attack
animation can be cut even further. Do check out the original thread in the
Gladiator forums (link below).

5.3 Game Options
There are actually quite a few game options that you can change to make your life
in Aion easier, and there are some of them that would help rangers.

First is “Show Distance to Target”. Enabling this option allows you to see your
distance to your target in the status bar, which along with the radar, is a good
way to determine if the target is still within range of your skills.

The next option which you might like to modify is “Max Camera Distance”. The
biggest problem when kiting is the risk of running into another aggressive mob, and
with the camera distance set to maximum, you’d be able to zoom out to get a wider
view that gives you better a understanding of whats around you.

The other options I’d change for myself would be to tick “Display Monster Name”,
untick “Disable Click to Move” (that means it’s enabled), untick “Left Click to
Rotate Camera”.

5.4 Using Terrain
In some areas you might find a slope leading to higher grounds. If you stand there
and shoot at a mob at a level below you, especially if the slope is
transverse-able, the mob would actually take the indirect path and climb the slope
to get to you. And if before the mob reaches you, you jump down to the lower level,
the mob will then again take the longer path down the slope (they won’t jump down
after you).

This works the same for those watch/guard towers you find scattered around in
certain areas. If you start shooting at a mob from the top of one of those, the mob
will climb the spiral path up to you, and if you jump down before it reaches you,
it’d take the spiral path down again. Similarly, you can make use of this when
fleeing a mob by running up a tower and jumping (gliding) down.

Doesn’t work for ranged mobs.

5.5 Risky Stuff
I’m not sure if this is a bug, but if you are shooting at a target with your auto
attack, and use the tab key to change targets, you will shoot arrows at the new
target. Seems rather dangerous if you’re in an instance, so do take care.

5.6 Transform!
You can use a Karnif’s Soul or Worg Soul, which are vendored items, to transform
into a Karnif or Worg respectively and get a 10 minute speed boost. These (pricey)
items would probably be used just for reducing the time it takes to travel between
places, but there’s something else you can actually do with them.

Although all skills are locked after you transform, if you have a bow equipped,
you’ll still be able to “shoot arrows” (bark animation!?) and deal auto attack
damage. Considering that a level 3 Soul gives a 40% speed increase, you’d be
running more than a circle or two around your enemies.

Alas, auto attack damage is quite low, so this would sadly be one of the few things
you do on a lonely Saturday night (high wtf factor!).

Additional Stuff:
Have a look if you wish for more on AAW and Jump Shot for Templars (you heard me
right) here:
Templar 2-handed DPS Guide

Credits:
Just a small list else it’ll include everyone in the forum.
Takyn – Ranger FAQ (must read)
Kapla – [Video] How to weave auto-attacks with specials
Asa – Open Beta Jump Shot testing
Clog – Correcting the Movement Modifiers.
IDarko – Adding Distance to Target and Max Camera Distance

Original Link: http://www.aionsource.com/forum/ranger/40518-kiting-guide-rangers.html
Author: kirua

Aion Class Guide: The Sorcerer

July 1st, 2010

Discovering the power of the Aion Sorcerer

The Sorcerer


The Sorcerer class follows a very natural path of progression from the Mage archetype. Rather
than being saddled with the same old spells and a spiffy new pet like the Spiritmaster, you can
now focus all of your efforts into bending the weave of the universe to your will. The
destruction you were able to wreak as a mere mortal mage doesn’t remotely compare to the
hell you’ll learn to unleash upon your foes as an immortal Sorcerer.  

Strengths
Extremely high DPS (ranged)
Multiple “Get out of jail free” abilities
Less gear dependent than other archetypes

Weaknesses
Very slow auto attack
Hobos have better armor
Slow mana regeneration

Words to still live by
“Kill or be killed… quickly.”

Yay! I’m a Sorcerer… now gimmee.


The first thing you’ll receive is your choice of a new weapon. Up until now, you’ve been forced
to flip open a spellbook, waggle your fingers, and zap some enemies. Now you can choose
between another spellbook and a new weapon type: an orb.

Given all the information available to you in the description of both, it looks as though you
would be a fool not to choose the Orb of Karma. The Orb does more damage, has better stats
(minus the Magical Accuracy), and let’s face facts; everyone likes to play with something
new.

Sounds great, right? Guess what though. You should take the Spellbook of Karma instead. On
paper, this looks like a boneheaded idea of the first order. There’s just one disturbing little fact
the description of both items fails to mention. The Orb is a close range (as in melee distance)
weapon. This works perfectly for a Spiritmaster, but for the Sorcerer, it’s a near-suicidal
mistake. The Spellbook is a ranged weapon, just like you’ve been using all along, so grab it and
be happy.

Where Are My New Spells?


Once the thrill and excitement of your recent ascension wears off, you’ll quickly begin to
realize you’re little more than a glorified Mage at this stage of your development. While you
may not get a lot of new spells, you have grown in power so don’t get too depressed. The
treasures of the future are just around the corner.

At level 10, your method of hunting should not vary at all from your days as a Mage. Even
though you’re using the same techniques, you do have a couple of new abilities (Herb and
Mana Treatments) to do it with. Flame Bolt II is an upgraded version of Flame Bolt I (duh!) and
packs a meaner punch. It works exactly the same way and will also trigger your Blaze chain
attack.
Original Link: http://www.tentonhammer.com/node/71216
Author: Dalmarus

Assassin FAQ – Compendium of a Sin

June 24th, 2010

LAST UPDATED: 10/15 (Skill and Link
Changes)

Table of Contents: Use ctrl+f to easily find section #’s

  • 1.0 – Basic Overview
  • 2.0 – Hide (Stealth)
  • 3.0 – Signet Patterns

    • Pattern Engraving (Carving) (3.1)
  • 4.0 – Back Attacks (Backstabs)
  • 5.0 – Stuns
  • 6.0 – Stigmas

    • Normal Stigma List (6.1)
    • Advanced Stigmas (6.2)
    • Advanced Stigma List (6.3)
  • 7.0 – Faction Skills

    • Asmodians (7.1)
    • Elyos (7.2)
  • 8.0 – Poisons
  • 9.0 – Primary Stats

    • Critical (9.1)
    • Evasion (9.2)
    • Attack Speed Increase (9.3)
    • Attack (9.4)
  • 10.0 Socketing

    • Manastones (10.1)
    • God Stones (10.2)

    11.0 – Flight

    • Abilities (11.1)
  • 12.0 – Crowd Control (CC)
  • 13.0 – Pickpocket/Stealing
  • 14.0 – Titles

    • Elyos (14.1)
    • Asmodian (14.2)
  • 15.0 – Professions
  • 16.0 – Weapons

    • Bonus Stats (16.1)
    • Bows (16.2)
    • Extendable Weapons(16.3)
  • 17.0 – Snares (Slows, Roots, Etc.)
  • 18.0 – Consumables

    • Potions (18.1)
    • Scrolls(18.2)
    • Food (18.3)
    • Other (18.4)
  • 19.0 – Assassin Links & Resources

    • Posts/Articles (19.1)
    • Videos (19.2)

(1.0)

The Assassin
class is the “Rogue” or “Thief” archetype found within Aion. Like the majority of
games which have such a class, you will find that dual wielding, stealth, and large
amounts of melee (physical) based damage make up the class’ basic utilities. They
rely on their ability to “burst” (do large amounts of damage in a short period of
time) and restrict their targets movements through the use of stuns.

– The Assassin is one of two specialized classes you are able to choose upon
reaching level 10 in the initial Scout
school/subclass. The other being a Ranger.


(2.0)Does the Assassin
get some type of stealth skill?

Yes. The Scout class gets the skill Hide I (lvl.
5), which is the Aion equivalent of “stealth”, allowing both Assassins and
Rangers to use the initial rank. Assassins however are the only ones which obtain
Hide II (lvl.
34), which is much more difficult to detect, and lasts slightly longer.

Are there any abilities that can only be used while
Hiding?
:

- NO. As of now there are no abilities that are
performed exclusively while in Hide mode, or any special damage/crit or other bonus
for attacking while in Hide mode. Furthermore any ability
used while in hiding will take you out of hiding.

(3.0)
What are Signet Patterns? How do they work? How do they effect
stuns?

– Signet Patterns are often considered to be the Aion equivalent of a WoW Rogue’s
“Combo Points”. Both of which can be stacked up to the maximum intensity of
5, and upon using a signet skill all engraved signet patterns on the
target are consumed
.

How are they used?:

– The more signet patterns engraved on a target, the greater effect the signet
bursting ability will have on the target.

Pain Rune is
an example of a skill that utilizes signet patterns. As you can see from the tooltip,
the more signet patterns erased/consumed, the higher the damage will be, and the
higher chance you have of stunning the target.

– Signet Patterns are arguably the most difficult concept behind Assassins, as well
the hardest thing to efficiently manage (next to rotation and cooldowns). Not every
skill uses signet patterns, or applies patterns.

Signet patterns compound with other Assassin’s engraving
abilities. If you have two Assassin’s on one target, their signet pattern application
and consumption will be from the same pool, and are still capped at 5 pattern
levels
. Therefore monitoring, coordinating, applying, and removing signet
patterns is rather important when two or more Assassin’s are on a single target at
the same time. Read on to find out more.

Signet Stun Mechanics: Coming
soon.

(3.1) Pattern Engraving:
Engraving is the method of applying a pattern to your target. Each skill that has the
ability to apply a pattern can only do so up to a certain intensity, and that intensity
can be found in the skill description. See the following skill for an example:

Rune Carve

As you can see from the above tooltip the skill “Engrave Signet” can apply patterns “up
to the level of 3″. The pattern level can only go up one level at a time, per skill
used.
There are skills that are capable of applying up to 3 signet pattern
levels
, as well as ones that are capable of applying up to 5 signet
pattern levels
. See the following skill for an example:

Fang
Strike

The skills that can apply up to the 3rd level means that upon reaching pattern level 3
it will not be capable of pushing the pattern level any higher without using a skill
that can go to level 5
. Skills that can apply pattern up to level 5 however can
further the targets Signet level from 1, all the way up to
5. This limitation makes it more difficult to obtain the maximum 5
patterns, and forces you to choose which skill to use in order to further it rather
than simply spamming random skills to achieve 5 patterns without effort.

Photos: The following photo is of an Assassin’s
level 5 pattern graphic. At level 1 there is only one square, at level 2 there are two
squares, and so on. This is different than the debuff icon found found on the targets
buff/debuff bar. The graphic only lasts for roughly .5-1 second before fading.

The picture below is of the Signet Engraving debuff icons that are greatly
enlarged. In order of 1-5 (left-right):

(4.0)
Do Assassins get a “Backstab” type of ability? (An attack that does
more damage from behind, and/or can only be done from behind)
:

Yes. Assassins get two attacks that deal bonus
damage from the back
. They are usable from any side, but the bonus will only be
applied if you are at the targets back. The skills are as follows:

(1st rank at LVL. 3)
Surprise
Attack

(1st rank at LVL. 34)
Weakening
Blow

The above skills are rendered virtually useless if not executed at the opponents back.
Coupled with their long cooldown periods it is wise to only use them on a
stunned, fleeing, or unaware target that you can easily approach from behind.

NOTE: There is a third “backstab” ability. However, it is a Divine
Prayer skill and has been excluded from the list due to the high level requirement
(50), DP (4000), and cooldown (1 hour) on the skill. I may add it
later.

(5.0)

Do Assassins have any stun abilities?

Yes. The Assassin gets a total of seven stuns to work with. Stuns are an essential tool to any Assassin
that will effectively prevent your target from fleeing, casting, and damaging you.
Stunning also grants you the opportunity to get in devastating back attacks that can
turn the tide of any fight. While stunned the target is incapable of not only casting
or movement, but defending themselves through the use of passive blocking, dodging,
or parrying which indirectly boosts the Assassins damage on the target.

Due to the importance and complexity of Assassin stuns,
I have written a full guide on them which can be found in the AionSource forums here:
Assassin Skillset – Stuns. I urge anyone that has yet to view it to
give it at least a once over.

(6.0)
What are stigmas? Howmany do I get? Where do I get them?

– Stigmas are abilities that are only usable when a “Stigma Stone” is equipped in a
“Stigma Slot”. Come patch 1.5, you will be able to equip an additional 3 stigma stones! Bringing the total you can equip to 8 at level
50.

(6.1) Stigma List:

Here is a full list of currently known Assassin Stigma’s. They can be obtained
through two methods: quests and drops. This list will grow as the new Advanced
Stigma’s are revealed. Also, if you are curious as to what quest you get the item
from, or what mob(s) drop it, click on the stone name.

Format: (Level) Name of Ability – Name of Stone: Location
(Quest, Drop, or Unknown)


(20) Sigil
Strike
Sigil Strike
I
: Quest.
___

(20) FlurryFlurry I:
Drop.
___

(22) AethertwistingAethertwisting I: Drop.
___

(25) AmbushAmbush I:
Drop.
___

(28) Apply Deadly
Poison
Apply Deadly
Poison I
: Unknown.
___

(28) Pattern
Crush
Pattern Crush
I
: Unknown.
___

(31) Oath of
Accuracy
Oath of
Accuracy I
: Unknown.
___

(34) Rune
Knife
Rune Knife
I
: Unknown.
___

(37) Eye of
Wrath
Eye of Wrath
I
: Unknown.
___

(37) Blinding
Burst
Blinding
Burst I
: Unknown.
___

(44) Throw
Shuriken
Throw
Shuriken
: Unknown.
___

(44 Asmodian Only) Ancestral
Darkness Rune
Ancestral
Darkness rune I
: Unknown.
___

(44 Elyos Only) Ancestral
Radiant Rune
Ancestral
Radiant Rune I
: Unknown.
___

(48) EscapeEscape I:
Unknown.

Unlike regular skills that go up in rank as you level, new stigma
ranks must be acquired through drop or quest. You may not stack multiple ranks of the
same stigma in order to avoid the cooldown of the ability.

(6.2) Advanced Stigma Stones:

With the introduction of patch 1.5 each class will gain access to roughly
six new stigma stones (abilities).

In order to unlock the three additional stigma slots you will have to do the
following:
1.) Complete the initial introductory quest at level 40.
2.) Complete another quest quest at level 45, which unlocks two advanced stigma
slots.
3.) And lastly, you must complete the third final quest at level 50 which unlocks
the third and final advanced stigma slot.

The in game stigma stone tab as of 1.5 will look like the following:


The three slots on the right within the yellow rectangle are the “Advanced Stigma
Slots”. You are capable of equipping any stone in these slots, but are unable to
equip “Advanced Stones” in the original five slots on the left.

The Advanced Stones are more complex than original stones, and have pre-requisites
to equip; such as other Advanced Stones, and/or regular stigmas. This will create a
lot of customization between characters.

-For exact translations of the new Assassin stigmas and bonuses, go >here<.
-For a full discussion on Advanced Stigmas, visit this link.

(6.3) Advanced Stigma List (Courtesy of TTB):

Advanced Stigmas: Chain Pattern Explosion option

Beastly
Scars

Level: 45
Cast time: instant
Cool-down: 6 sec
Required Stigmas: Long Range
Engrave Signet
, Pattern Shattering
Inflicts 362 to 366 physical damage and engraves a signet pattern upto level
5.
Chain skill level 4
Beastly
Strike
> Beastly Scars

Agonizing
Slash

Level: 45
Cast time: instant
Cool-down: 24 sec
Required Stigmas: Eye of
Wrath

Inflicts 318 to 322 physical damage, decreases targets magical resistance by 200
and all elemental defenses by 50.

Agony
Rune

Level: 50
Cast time: instant
Cool-down: 1 min
Required Stigmas: Beastly Scars, Agonizing Slash
Inflicts 1250 fire magical damage to a target within 10m.
Chain skill level 2
All pattern explosions > Agony Rune

Apply Lethal
Venom

Level: 45
Cast time: instant
Cool-down: 3 min
Required Stigmas: Deadly Apply
Poison
, Contract of Accuracy
Uses 5 scolopen poison to apply poison to your weapon. For 30 seconds, inflicts 579
additional damage with 20% chance each time you attack.

Lightning
Slash

Level: 45
Cast time: instant
Cool-down: 24 sec
Required Stigmas: Blinding Burst
inflicts 318 to 322 damage and decreases targets magical accuracy by 200.

Dash and
Slash

Level: 50
Cast time: instant
Cool-down: 3 min
Required Stigmas: Apply Lethal Venom, Lightning Slash
Rushes to a target within 20m and inflicts 923 to 927 physical damage

As soon as the armory includes the above Advanced Stigmas, the display
format will be changed.

(7.0)

What are faction skills?
– Faction skills are unique
abilities that the Elyos and Asmodians get, that the opposing faction does not.
Not including Divine Prayer skills, they both get two abilities unique to
their faction’s class.

Asmodian Skills:
(1st and only rank at LVL. 42)
Shadow
Rage

(1st rank at LVL. 45)
Ancestral
Darkness Rune


Elyos Skills:
(1st and only rank at LVL. 42)
Spelldodging
(1st rank at LVL. 45)
Ancestral
Radiant Rune

(8.0)

Do Assassins get any type of poison abilities?
Yes. They get two poisons to work with. The most important thing to
know, and is by no means common knowledge, is **a
poisoned target cannot initiate flight**. If poisoned while in flight however
they will not be forced out of flight, but will still take damage from the poison as
usual.
Meaning if they are on the ground and in an area where you
can fly, if you poison them they will not be able to pull out their wings until that
poison is cured and/or wears off. They WILL be able to glide however, so don’t rule
that out by any means. This will reduce their chance of fleeing by leaps and
bounds.

-The poisons require a reagent named Scolopen’s
Poison
, which is quite cheap and can be purchased from every General Goods
Merchant throughout the game. The skills that you are able to use are as
follows:

(1st rank at LVL. 16)
Apply
Poison

The above poison is very useful in both PvE and PvP, due to the fact that it not only
deals periodic damage to the target, but when used in conjunction with the
Assassination
skill you can dish out a great deal of bonus damage.

The second skill is actually a stigma, so it requires you to equip it in order to use
it:

(1st and only rank at LVL. 28)
Apply Deadly
Poison

(9.0)

What are the main stats an Assassin uses, and looks for in items and
armor?

– The most valuable statistics for an Assassin are without question Physical Crit., Attack Speed Increase,
Evasion, and Attack. (Magic
Resist at end game PvP)

(9.1) Physical Crit.:

Physical Crit. is the most crucial statistic for an Assassin, and can be the
difference between a bad Assassin character, and an amazing Assassin character.
For every 10 Critical rating you have, you gain roughly ~1% critical rating.
So if you were to have 400 critical rating, it would be in the 40% crit
region.

This stays true until 450 critical rating. From 450 and beyond you begin to get
diminishing returns. Every 10 rating from 450 and on will in turn grant you half a
crit. So 10=.5%, rather than the usual full 1%. This would mean that at 450
critical rating, you would be sitting at 42.5% crit.

In short: The faster you are able to reach and maintain 400+ critical rating the
better. You will see a substantial increase in your slaying speed and
efficiency as your critical rate increases.

**Important Fact**:

As of patch 1.5 (the version which NA/EU will be launching with), the critical
damage modifier (NOT THE RATE)
on both swords and daggers have been lowered.
The exact figure is unknown but is rumored to be around 2.2x (down from 2.5x)

(9.2) Evasion:

Evasion is the main defense method of the Assassin. Due to their low P. Defense
they must rely on avoiding as many hits as possible. Evasion does not effect your
chances of resisting or avoiding spells however. It is suggested that once you are
capable of attaining a high level of critical rating, that you then focus on
evasion. it is highly debated as to just how effective evasion is, but from
personal experience I must say that from a PvP standpoint it’s very, very strong.

(9.3) Attack Speed Increase:

The Attack Speed Increase stat increases the speed with which you attack with your
auto-attack, and engravings. The stats soft and hard caps are unknown, but one is
able to stack potions and skills upwards of 65% as of now. Furthermore, if you are
using two weapons with + attack speed, only the weapon with the higher total amount
will count (they are not cumulative anymore).

– Currently the stat can be found on several weapons (such as this one: Alukina’s
Silver-Decorated Knife
), a few pairs of gloves (as seen here: Archon
Centurion Leather Gloves
), and even some titles.

– The faster you attack, the faster you are able to execute pattern engraving
abilities, as well as increasing your white damage a significant amount.

(9.4) Attack:

The attack rating is just what it sounds like. It is the amount of damage you are
able to output. The higher the attack rating, the harder you will hit with both
regular attacks as well as physical based skill attacks (Pain Rune is
an example of a skill that is not affected by your attack rating).

**Important Fact**:

When using a weapon in the offhand that increases attack (such as this: Black Claw
Chieftain’s Dagger
), the bonus is applied directly to both your main and
offhand. I.E. if your original attack was 100 on your main hand, upon equipping
that dagger in your offhand you would see a new rating of 110, which is equivalent
to a +5 enchantment.

(10.0)

What should I socket?

– You should socket according to the primary stats listed above. Focus entirely on
Physical Crit rating. The majority of players will not deviate from full crit
sockets until they are capable of maintaining a high value (350-400+ at
least
) while socketing Evasion, which shouldn’t occur until much later on (
level 35+).

-Play around with your stats to find your ideal amount of evasion and critical
rate. But remember, crit always supersedes evasion in the stat food chain.
In the end the higher you can get of both stats, the better.

(10.1) Manastones: Specifically,
what stones should I use, on what gear, and at what levels?

– It is wise to use only level 4 stones up until your mid 20′s, and only on green
gear that you’ll be using for some time. Never waste a crit stone on a white
item, ever.
After that it’s up to the discretion of the player.

– You can use alchemy and transform stones into even better ones (8′s, 9′s, 11′s,
12′s) and save them for higher levels, or you can use them on your good gear that
you will be using for some time. The way to know what items you will be using for
some time is to actually ask around and/or look on sites such as AionArmory – Aion Database to see
what future gear you will have access to in the following levels.

(10.1) God Stones:

These are much like Manastones but are much more difficult to get, and a good deal
more powerful. They are usable on weapons and grants a special “glow” or “visual
effect”.

You can find a list of the stones here.
Also you can take a look at my Assassin Skillset – Stun posting to see a list of God Stones
with the stun effect.

(11.0)

How do Assassins fair in flight combat? What abilities do they get
while in flight?

– This is a very valid and frequently asked question that is heavily debated. While
the Assassin obviously does not want their target to live long enough to move, let
alone take off into flight (which can be prevented through the use of poisons),
they are capable of holding their own while in an an aerial battle. They are given
several abilities that can solely be used while in flight combat.

– One of the most valuable assets for an Assassin to use while in flight is a bow.
Get a good bow and work on fast weapon swapping + auto attack, and you’ll be much
more powerful in the air.

(11.1) Flight Abilities:

Assassins are granted two passive abilities (ones that do not need to be activated)
while in flight form. The first of which is a Winged Fury
that grants an additional 50 (5%) crit rating while in flight form. The second is
Winged
Death
, which increases the Assassins flight speed by 20 as well as 10 STR/AGI
to several other stats. Although at level 25 everyone gets a similar flight speed
increase, it still is noteworthy.

Sprinting,
which stacks with the aforementioned Blessing, as well as flight
scrolls
and items, will make catching people or fleeing while in flight easiest
for an Assassin in comparison to other classes.

They also have a flight only stun called Throw
Dagger
.

When you add up all the tools at an Assassins disposal while in flight they become
quite a formidable aerial combatant.

(12.0)

Do the Assassins get any form CC abilities?

No. As of now there are no CC skills. Stuns do
not count as a CC in the traditional sense of the
word. A “Crowd Control” skill is one that completely disables a target for a
considerable length of time.

The only CC skills within Aion are: Curse of
Roots
(Sorcerer), Sleep
(Sorcerer), and Sleep Arrow
(Ranger). Fear
(Spiritmasters) is also considered by some as a CC.

(13.0)

Can the Assassin pickpocket or steal in Aion?

No. As of the most recent update (patch 1.5), the Assassin does not have any method of
pickpocketing or stealing in their arsenal. There has also been no mention as to
whether or not such an ability will be added.

(14.0)

What are titles? What should I use as an Assassin?

What are titles?:

Titles are exactly what they sound like. Where a surname would go after someones
name, a title precedes it. Titles offer special stat bonuses that can prove to be
quite beneficial. See below for an example of a title:

(The name of the above character is “Fatal
Fool”–most people don’t have spaces in their names, which makes the “Fatal” part
actually appear to be a title in and of itself. The part in the red rectangle is the
title.)

They are given out as a reward for completing difficult quest chains, or
accomplishing great feats such as defeating a specific boss, or mastering a
profession. The bonuses and names are unique to each faction. Some titles clearly
cater to specific archetypes more than others, and would only be used by an
opposing archetype for the name of the title itself, and not the bonuses. For
example: A Sorcerer (mage) wouldn’t use the “Expert Fisher” title which grants 7
accuracy for any reason other than they like the name of the title itself. Reason
being that mages use “Magical Accuracy” for their attacks, not regular Accuracy,
which applies to melee.

What title should I use as an Assassin?:

– As an Assassin you should first and foremost use the best title you have at your
disposal. If you only have one title, you might as well use that one rather than
none. If you have multiple titles however, the title you choose should focus on
boosting one (or several) of the main attributes of your class which are initially:
Physical Crit., Evasion, and Attack.

At later levels however you get to choose from superior titles that give Attack
Speed, Flight Speed, and Speed increases. Those would be the ideal titles to use,
because they make a much larger impact even in small doses than say +3 crit, or
attack would.

– In the beginning your titles will be very limited due to the quests that you can
complete. It’s not possible for you to attain specific titles of your choosing due
to the level restrictions on quests. If for instance you were level 12, and the
title you want to use is obtained through completing a quest that involves an Abyss
NPC, you wouldn’t be able to get it due to the fact you are unable to even set foot
in the Abyss until level 25. Therefore that title is out of the question for anyone
lower than level 25.

(14.1) Elyos
Titles
:

Here are four great titles for the Elyos. A full list can be found here.

(LVL. 14)Bottled LightningQuest Chain:
Missing Village Seal
– +3% speed

(LVL. 24)Savior of Eiron Forest – Quest
Chain: Three Kurin
Brothers
– +5% Speed Increase, +36 HP, +36 Mana

(LVL. 38)Honorary Black Cloud – Quest
Chain: Jakurerk’s
Opportunity to Make it Big
– +5% speed increase.

(LVL. 47)Owner of the Dragon Sword -
Quest Chain: [Group] True
Owner of the Dragon Sword
– +6% Speed, +3 Flight Time, +3% Flight Speed, +52
Maximum HP (This is my personal favorite Elyos title for
PvP)

(14.2) Asmodian Titles:

Here are four great titles for an Asmodian Assassin (for a full list go here):

(LVL. 14)Mosbear Slayer – Quest:
A Friendly
Wager
– +2 Evasion

(LVL. 21)Postal – Quest Chain:
[Infiltration]
Elim of Elysea
– +4% speed increase.

(LVL. 38)Wheeler-Dealer – Quest Chain:
Contract of
Black Cloud Traders
– +5% speed increase.

(LVL. 25 through 40)Heroic – Quest:
Confrontation
with Elysean Army General
– +52 Maximum HP, +3 Flight Time, +3% Flight Speed,
+6% Speed (This is my personal favorite Asmodian title for
PvP)

(15.0)

What are the best professions for an Assassin? For PvP? For PvE?
For making money?

– In order to save a lot of time, I’m just going to summarize the following
information into the main point:
Choose professions based first and foremost on
personal preference & goals. Followed closely by legion/friend demand, and then
server demand. Don’t be too concerned with what other people classify as PvE or PvP
professions, because in Aion every single profession is viable for
both.

If you feel the need to understand why I said the above, be my guest to read on
through the full explanation!

What are the best professions for an Assassin?

– Despite circulating rumors there are no definitive “best professions” for an
Assassin. The reason being that the best professions will always be relative and
extremely subjective. Relative in the sense that the value of the professions will
be directly connected to demand of the goods on your server. Subjective in regard
to the fact that the goal of having professions is different from person to person.
Some people pick up a profession to be self-sufficient, while others will pick up a
profession to be profitable, or a mixture of both.

-As of patch 1.5 you will be able to bring two skills to 450, so you won’t have
to narrow it down to just one.

Professions for PvP & PvE:

PvP – The pre-packaged answer for PvP professions seems to always
be Alchemy first, followed by Cooking. I agree that potions and scrolls are
absolute necessities for PvP, there’s just no way around it. Cooking bonuses are
also huge for PvP, and just as beneficial for PvE. The problem here is that
countless people are thinking the same thing in terms of PvP professions.
Meaning that there will be a lot of people around to be crafting them, whether they
be friends, legion mates, or just someone doing it for skill up’s and/or a fee. It
doesn’t matter who crafts the potions/scrolls, since you still need to provide the
materials.

Also purchasing food, scrolls, and potions off of the broker can sometimes be
easier/faster than crafting if you have the gold at your disposal from farming, or
selling goods from another profession.

PvE/Making Money:

– Any and all professions in the game will be useful in PvE. If you craft a sword
it will obviously be used regardless of if you are fighting mobs, or players. There
will also be a demand for that sword from other players and can in turn be sold for
large sums.

(16.0)

What is the best weapon type (Sword/Dagger) to use as an
Assassin overall? For Main-Hand? For Off-Hand? Can we use bows? What are extendable
weapons?

What melee weapon type should I be using?:

– What weapon type an Assassin should use is a very subjective and situational
decision. The most logical answer to this question is use the best weapon (based
on stats) that you have at your disposal, regardless of the type
. The
higher you get in level the more this will hold true. If you are using your level
10 green quest dagger (Dagger of
Karma
) at level 18 over some level 18 sword you just looted (i.e. Nukaka’s
Sword
), simply because it’s a dagger, you’re unnecessarily hurting your damage
because of a weapon type bias.

Is there a definitive best weapon type for my Main-Hand or
Off-Hand?
:

NO. As aforementioned the stats of a weapon
precedes the type. However, if you have a say/choice in the type of weapon upgrade
you will be getting that’s a different story. At lower levels it’s common practice
to use a Dagger MH, and a Sword OH. Reason being that the crit rate
of a dagger is double (100 base crit rate) of a sword (50 base crit rate), and you
will most likely be lacking in crit at lower levels (1-25ish) more so than at
higher levels (30-50). Also a Sword hits harder than a dagger, so having a harder
hitting weapon in your OH is a good thing since your dual wield swings both
hands at the same time, not independently of one another
.

– Bonus stats can be a deciding factor in weapon choice as well. This mechanic is
further elaborated on in the next section.

(16.1) Bonus Stats:
What are bonus stats on weapons? How do they work?

What are bonus stats on weapons?:

They are additional statistics that are most commonly found on green quality (and
higher) weapons. Please refer to the following picture for a better
understanding:

The regular stats that are found on every
weapon can be seen in the blue box
.
The bonus stats are in the red box, and are only on
specific weapons.

How do bonus stats work?:

– Bonus stats are quite unique in the way that they apply to your dual wield. If
you look at the bonus stats in the above picture you will see that this
particular weapon has Physical Crit, Physical Attack, and Attack
Speed
. There are other bonus stats besides these such as Parry, Accuracy, HP,
and MP just to name a few.

- Bonus stats are applied to BOTH weapons in your dual wield, regardless of
what hand you use the weapon in. This can play a huge role in your weapon
choice.
This means that if your off-hand sword adds +10 physical attack, you
will gain that attack on your main-hand and your off-hand.

– There is however an exception to how Attack Speed is applied to your dual
wield. If you are using two weapons with Attack Speed Increase only the
highest percent will be used, and the other will be completely ignored. Every
other bonus stat will be applied to both hands of your dual wield cumulatively.
(If you still don’t understand the concept don’t hesitate to PM me for further
explanation).

(16.2) Bows: Can
we use them? How well?

Can we use them?

Yes. The use of bows is granted to the School of
Scouts. Because the Assassin is within that school, they are able to use bows.
While they are not a staple of the Assassin class, as they are with the Ranger,
they are quite important.

How do we fare with them?

Like Daggers, Swords, and Dual Wield proficiencies, we are able to rank up our
bow proficiency as well. This increases our damage with them as we level, and
makes them increasingly more powerful, so it would be unwise to not purchase the
new ranks.

– Bows are a huge asset to an Assassin when pursuing a fleeing target. If someone
takes off into flight and is low health you can often finish them off with your
bow before you even get to them. Also if you are running from someone til your
pot cool is finished, or another skill, peppering someone with your arrows can
add up. Every good Assassin will have a bow, and a good one at that.

– Bow auto attacks can be used while running/flying.

(16.3) Extendable
Weapons
: What are they? When can I get one?

What are they?

Extendable weapons are weapons which have a greater range (reach) than your
typical weapon. Because of this they are extremely rare, highly sought after, and
very powerful. It is not uncommon for an individual to use an extendable weapon
with slightly worse stats than a non-extendable, due to the unrivaled reach of
said weapon. There are several extendable weapons to be found in Aion and they
are one of the greatest assets to an Assassin, making combat, especially while
flying, exponentially easier.

They come in all types, such as swords (1 and 2-handed alike), maces, daggers,
polearms, and so on.

Here is a video of an extendable dagger in action:

Extendable Daggers – Kromede’s Silver-decorated Knife (lvl. 35)

YouTube – Aion -
KOR Lvl 35 Extendable Dagger #1

YouTube -
Aion – KOR Lvl 35 Extendable Dagger #1

When can I first use an extendable weapon?

The very first extendable weapon that you will have access to is a level 35 orange
dagger seen here:
Aion Item

The above dagger is shown in the video example previously linked. The other weapon is
a level 35 sword which you can view at the bottom of this post in section
19.2. The next level extendable weapon can be found at level 40, though it is
a sword. There is also a quest at level 43 for an extendable weapon, as well as this
dagger drop at 44:

Aion Item

(17.0)

Do we get a Snare of any kind?

NO. As of now (1.5) we are completely and utterly
devoid of any kind of snare skill. Whether it be a slow, root, or any variation
thereof. Because of this Assassin’s have more stuns than any other class, and must
rely on them to compensate for their lack of snares.

– *Due to the ever changing nature of MMO’s, skills are frequently added, removed, or
altered. Because of this a future snare effect in the Assassin’s arsenal isn’t out of
the question.*

(18.0)

What do they do? Should I use them? What ones? Where do I get
them?

What do they do??:

– Consumables are any and all items which you use or “consume” for unique beneficial
effects. Once you’ve used the consumable the original item is discarded. Food/drink, potions, and scrolls
are the three main consumables types in Aion

Should I use them?:

YES! Consumables are truly a
necessity when it comes to PvP, and can be equally beneficial in PvE. They can
greatly influence leveling speed, as well as increase survivability.

Some mobs and quests that would typically be unsoloable by an Assassin are made
doable thanks to the correct use of health potions. If you come up against a player
in PvP that is utilizing potions to the fullest you are immediately at a
disadvantage. After reaching your low 20′s, every Assassin should have a nice
stockpile of consumables at all times.

Where do I get them?

There are five ways to get consumables. The first way (and most common) is from
Alchemy, and Cooking. The second source is from the Food Merchant and Potion
Merchant. The less common way is from mob drops, and quest reward (though you get
quite a good amount early on via quests).

However, the last way to get consumables is from the Abyss vendors. The best
consumables in the game are bought with Abyss Points from these vendors. The downside
of using them however is that they are on a longer cooldown, and obviously they take
Abyss Points which you also use for armor and weapons.

What consumables should I be carrying?[INDENT]Not every
consumable is all that useful for an Assassin, so you should know what to stock up on
in advance in order to save you a good deal of time and money. The most important
consumable type hands down are potions, and here are the main ones that should
always be carried:

(18.1) Potions: I will be listing
the lowest ranks of the potions, as they will be the first potions you have access to.
As you level up and amass more kinah/abyss points you will obviously want to use
superior ones

(Cure/Cleanse)Lesser
Healing Potion
30s cooldown. Arguably the
most important potion you can carry. This handy thing cures poisons (if you get
poisoned you can’t fly, so just pop this and then take off ASAP), roots, slows,
DoT’s, and various other stat ailments. This potion can save your life and/or end
others more than you can imagine.

**If you are rooted you are unable to use Ambush or Dash Attack, so
always use a cure pot first**
.
(Flight Time)Lesser
Wind Serum
30s cooldown. When traveling in
the Abyss, pursuing or fleeing from a target, or even gathering aether, having enough
flight time is crucial. Running out of flight time can be the difference between
killing someone you’re chasing and falling to your death.

(Instant Heal)Minor
Life Serum
30s cooldown.. Health=good,
enough said . **On separate cooldown
from its Heal Over Time counterpart**

(Heal Over Time AKA HoT)Minor
Life Potion
30s cooldown. It’s very good to
use these preemptively the second you start taking damage. Since it’s on a different
cooldown than the instant potions they can be amazingly effective. **On separate cooldown from its Instant Heal counterpart**

(18.2) Scrolls: The actual increase
values on these scrolls are not accurate on Aion Armory.

(Flight Speed)Lesser
Raging Wind Scroll
– This scroll stacks with items as well as Sprinting.
It’s a must for any serious abyss hunting.

(Run Speed)Lesser
Running Scroll
– Like the flight speed counterpart, it also stacks with
run speed items and sprinting. It also stacks with transformations which can be one
of your best friends during rift hunting.

(DMG Absorb)Lesser
Anti-Shock Scroll
– If used prior to several stunning effects (such as
Ambush) it can completely negate the stun. For a full list of stuns that can be
resisted check back later.

There are also magic resist, evasion, and crit scrolls that are very nice as well. I
can’t seem to find links to any of them as of right this second.

(18.3) Food: 18.3-4: Coming soon.

(19.0)

An ever growing list of important/helpful links to other informative
posts, videos, and more.

(19.1)Posts/Articles:

(19.2)Videos:

Extendable Sword (lvl. 35)

YouTube – Aion – KOR Lvl
35 Extendable Sword

YouTube – Aion -
KOR Lvl 35 Extendable Sword

Korean Assassin Tournament (1.2)
YouTube – Aion KOR -
Assassin Tournament

YouTube – Aion KOR -
Assassin Tournament

Top tier group PvP video from Assassin PoV (watch in HD it’s great quality–second
half is cleric)

http://www.youtube.com/watch?v=bpzo7…e – [ AION

YouTube – AION: Introducing
the Assassins

YouTube – AION:
Introducing the Assassins

Contributors &
Sources
: I’d like to give a special thanks to the following.
The whole Aion Armory staff – Thanks for compiling
and maintaining such a useful tool.
Isabella – Headers and Banner
r0yc3 – Insight and link
Xenobius – Pattern icon pictures
elliot – Useful 1.5 stigma article
That’s Too Bad – Advanced stigma list, crit change clarifications, links.
HellBound – 1.5 Translation page
Ryizzel – Question contributor
Original Link: http://www.aionsource.com/forum/assassin/23251-assassin-faq-compendium-sin.html
Author: F8L Fool

Aion Titles

June 23rd, 2010

Last Updated: September 7, 2009
Currently up to date with patch 1.5 with the exception of two titles for healers.
Descriptions on whether the titles can be obtained solo, with a group or with a raid is
still needing revising.

Commonly Asked Questions

What are titles and how do I obtain them?

Titles are something that you are rewarded from some quests, raising your crafting
skill to expert (400+) or sometimes through killing enemy players of certain ranks.
When you have obtained one, you can equip it to gain a stat bonus like equipping
another piece of armor. The name of it will be displayed with your character’s name for
everyone to see.

How do I check if I have any titles and how do I equip one?

First, open up your character window by pressing “P” or by clicking on a green circle
button with a symbol on it that resembles an arrow head which is located on your hot
key bar at the bottom of the screen, which will display a list and at the top select
Profile. Once you have your character window open, near the top right side you will see
a tab labeled Title. Click on that and then a list should appear on the left of the
window. You can scroll down to see what you have available and each title’s stats will
be displayed on the top right when you select one. In the bottom right, you will see
what title and stats you currently have equipped. To equip one you have selected, just
click on the Change Title button at the bottom of the window.

Can I equip more then one title?

No. You can only have one title equipped at a time. Also, you can’t have one title
equipped and display another.

Can I hide my title while still benefiting from it’s stats?

You can’t hide your title from others but in the options you can choose to not see
everyone’s titles including your own. To do this, open up the game options by pressing
Esc and then click on the Options button. A window should open with tabs along the top.
Select the Game Options tab and eight options down from the top left you should see a
drop down menu for titles. Select Hide from the list and then click on the Apply and OK
buttons on the bottom of the window and you’ll be good to go.

*Please note* Some titles are obtained from quests
in enemy territory. The only way to get into that territory is through rifts that have
level restrictions. If your character gets too high level for all available rifts in
the zone, you won’t ever be able to finish the quest to obtain the title you wanted. As
to whether a GM will be able to help you in that kind of situation, I don’t know.

Elyos

Quests

Tree-Hugger
Level 1-5 / Solo
You helped an Elim
who was in trouble.

Physical Accuracy +4

Animal Lover
Level 7 / Solo
You avenged Tutty
on behalf of Pernos.

Mana +20

Poeta’s Protector
Level 4-9 / Solo
You completed all
the campaign quests in Poeta.

Health +20 / Physical Defense +5

Fluent in Krall
Level 10 / Solo
You can speak
Krallic fluently.

Magical Attack +5

Straw for Brains
Level 11-12 / Solo
You helped
Scarecrow Nola who was in trouble.

Parry +5

Bottled Lightning
Level 14-15 / Solo
You defeated
Lightningfoot Tuka, the bane of Tolbas Village.

Run Speed +3%

Krall Hunter
Level 13-18 / Group
You defeated many
Krall.

Physical Critical Hit +2 / Flight Time +1

Patient
Level 19 / Solo
You completed an
errand that was quite annoying and took a long time.

Evasion +3 / Physical Accuracy +6

Verteron’s Warrior
Level 15-21 / Solo
You completed all
the campaign quests in Verteron.

Health +30 / Magical Attack +6

Savior of Eiron Forest
Level 24 / Solo
You defeated the
Three Kures Brothers who destroy thickets and trees in the Eiron Desert.

Health +30 / Mana +24 / Run Speed +3%

Lonely Bounty Hunter
Level 22-24 / Group
You arrested the
wanted Kelaino.

Magical Attack +8 / Flight Speed +1% / Flight Time +2

Honorary Meniherk Union Member
Level 23-25 / Group
You solved the
problem of the Meniherk Excavation Union.

Mana +36 / Magical Accuracy +2 / Magical Resistance +4

Eulogist
Level 26-27 / Solo
You went to Asmodae
and held a memorial for Deltras who died unjustly.

Physical Critical Hit +5 / Physical Attack +2 / Parry +8

Mabangtah’s Envoy
Level 24-29 / Solo
You delivered
Mabangtah’s Letter to the Brigade General of Eltnen.

Physical Defense +10 / Block +8

Fluent in Balaur
Level 25-30 / Solo
You can speak the
Balaur language fluently.

Magical Accuracy +3 / Mana +46 / Magical Resistance +3

Klaw Hunter
Level 30-31 / Solo
You removed the
Klaw Spawner.

Magical Accuracy +6 / Magical Attack +9

Aerialist
Level 30-31 / Solo
You passed the
high-level flight skill test

Flight Speed +4% / Flight Time +2

Kobold Chef
Level 30-32 / Solo
You can cook
Kobold-style food.

Health +57 / Mana +57

Respects the Fallen
Level 32-33 / Solo
You laid flowers on
the grave of Isson, a troubled Lepharist you killed yourself.

Physical Critical Hit +7 / Physical Defense -5

Adept DP Manipulator
Level 34 / Solo
You passed the
DP Test of the Class Preceptor.

Health +45 / Physical Attack +3 / Magic Boost +12

Recognized by Arbolu
Level 31-36 / Solo
You were blessed by
the Divine Tree Arbolu.

Run Speed +3% / Physical Critical Hit +3 / Magical Attack +8

Love Cynic
Level 32-37 / Group
You took revenge on
Kromede on behalf of Hannet.

Health +36 / Physical Defense +15 / Block +12

Demolitions Expert
Level 33-38 / Solo
You used explosives
to destroy the Artifact at the Lepharist Citadel.

Magical Attack +15 / Physical Attack +2

Belbua’s Benefactor
Level 35-39 / Solo
You rescued Belbua
from Lepharist Revolutionaries.

Health +35 / Block +15

Anti-Counterfeiter
Level 36-39 / Solo
You destroyed the
fake stigma storage.

Accuracy +8 / Evasion +6 / Physical Attack Speed +2%

Gullible
Level 25-40 / Solo
You exchanged a
valuable for a lemon.

Flight Speed +2% / Evasion +4 / Flight Time +3

Eltnen’s Hero
Level 35-41 / Solo
You completed all
the campaign quests in Eltnen.

Health +40 / Physical Defense +15 / Magical Resistance +8

Honorary Black Cloud
Level 38-40 / Solo
You consolidated
the place of the Black Cloud Traders in Ereshuranta.

Run Speed +5%

Krall Slaughterer
Level 38-40 / Group
You annihilated
Krall in Eltnen.

Health +44 / Mana +44 / Flight Time +2

Chief Investigator
Level 37-42 / Solo
You revealed the
conspiracy of the Lepharist Secret Research Center.

Physical Attack +1 / Run Speed +4% / Magical Attack +8

Poor Camouflage Master
Level 42-43 / Solo
You failed to
persuade Rasberg because of your poor disguise.

Mana +45 / Magical Resistance +8

Obstinate Herdsman
Level 41-44 / Group
You stopped the
massive conspiracy of Lepharist Revolutionaries.

Health +48 / Mana +48

Azoturan Destroyer
Level 35-45 / Solo
You destroyed
Betrayer Icaronix in Azoturan.

Mana +36 / Physical Critical Hit +6 / Parry +8

Pirate Busting
Level 43-44 / Group
You completely
busted the Steel Beard Pirates of the ship Steel Rake.

Physical Critical Hit +10 / Magical Accuracy +8 / Health +50

Excellent Spy
Level 43-45 / Solo
You successfully
infiltrated Asmodae.

Health +57 / Physical Attack +3 / Magical Resistance +10

Experienced Fisher
Level 43-45 / Group
You defeated the
Seiren living in the deep sea.

Physical Accuracy +10 / Physical Critical Hit +8 / Magical Accuracy +8

Defeater of the Indratu Legion
Level 41-48 / Solo
You defeated
Brigadier Indratu.

Physical Critical Hit +8 / Magical Attack +11 / Flight Time +2

Owner of the Dragon Sword
Level 45-47 / Group
You obtained the
legendary Dragon Sword.

Run Speed +4% / Flight Speed +3%

Gatekeeper Hunter
Level 47-49 / Raid
You defeated the
gatekeeper of the Ereshuranta Upper Layer Fortress.

Flight Speed +3%

Project Drakanhammer Researcher
Level 46-50 / Solo
You
learned the research result of Theobomos.

Health -45 / Magical Attack +15 / Physical Attack +3

Homuron Knights
Level 49-50 / Solo
You joined the
Homuron Knights formed by Zirius.

Health +40 / Magical Resistance -6 / Evasion +8

Miragent Holy Templar
Level 50 / Solo
You have been
recognized as a member of the Miragent Holy Knights.

Health +80 / Run Speed +3% / Physical Attack Speed +2% / Casting Speed +2%

Savior of Future
Level 50 / Solo
You saved future
Poeta, which was conquered by the Anuhart Legion.

Health +65 / Magical Accuracy +10 / Casting Speed +2%

The One who Confronted Fate
Level 50 / Solo
You defeated Orissa
and obtained the Artifact of Memory.

Health +52 / Physical Defense +30 / Physical Attack Speed +2%

Daeva in White
Level ??? / ???
You reached out a hand of aid to fallen comrades.
Health +100 / Natural Healing +4

PvP

Tough
You defeated a
novice Asmodian warrior in the Abyss.

Health +40

Battle-Hardened

You defeated an
experienced Asmodian warrior in the Abyss.

Health +50 / Flight Time +5

Invincible

You defeated a
veteran Asmodian warrior in the Abyss.

Health +50 / Flight Time +5 / Flight Speed +3%

Heroic
You defeated
Asmodians in the Abyss and enhanced the reputation of the Elyos.

Health +60 / Flight Time +5 / Flight Speed +2% / Physical Attack Speed +2%

Asmodian

Quests

Treasure Hunter
Level 5-6 / Solo
You found a hidden
treasure on Ishalgen island.

Physical Accuracy +4

Raider Hero
Level 4-9 / Solo
You raised the
reputation of the Ulgorn Bandits.

Health +20 / Physical Defense +5

Fluent in Mau
Level 10 / Solo
You can speak Mau
fluently.

Magical Attack +5

Mosbear Slayer
Level 14-15 / Solo
You annihilated
Mosbears in Altgard.

Evasion +2

Legendary Hunter
Level 13-16 / Solo
You captured Silver
Claw Komu, head of the Mosbears.

Parry +6 / Run Speed +2%

Kind
Level 16-17 / Solo
You helped Gerger
to fulfill his lifetime dream.

Mana +20 / Flight Time +1

Protector of Altgard
Level 12-20 / Solo
You saved Altgard
from the threat of the Balaur.

Physical Critical Hit +2 / Magical Attack +6

Fast, Exact, and Reliable
Level 20 / Solo
You found Kitty, a
young Taiga Asgeirr grows.

[B]Magical Attack +6 / Flight Speed +1%

Postal
Level 21-23 / Solo
You went to Elysea
and gathered Elim Essence for the Elim Nabaru.

Health +36 / Mana +36 / Run Speed +3%

Unyielding Pioneer
Level 23-24 / Group
You expelled the
Undead from the Havenjark Farm.

Mana +28 / Magical Accuracy +6

Shugo Chef
Level 24-25 / Solo
You can cook
Shugo-style food.

Evasion +6 / Flight Time +2

Protector of Brusthonin
Level 24-25 / Group
You arrested all
Elyos who infiltrated into Brusthonin.

Physical Critical Hit +3 / Physical Attack +2

Courageous Destructor
Level 22-27 / Group
You destroyed the
cursed necklace.

Mana +34 / Magical Attack +8

Fluent in Balaur
Level 25-27 / Solo
You can speak the
Balaur language fluently.

Mana +46 / Magical Accuracy +3 / Magical Resistance +3

Sweeper of Mt. Musphel
Level 27-28 / Solo
You eliminated all
dangerous creatures from the Mt. Musphel.

Health +32 / Fire Resistance +3

Energized after eating Millennium Ginseng
Level 29 / Solo
You dug up a huge
Millennium-old Fresh Ginseng, the Miraculous Plant of Munmuns.

Health +40 / Run Speed +3%

Tayga Slayer
Level 25-30 / Group
You are qualified
to enter the Aetheric Field of Karhel.

Evasion +8 / Magical Resistance +8

Tenacious
Level 29-30 / Solo
You went to Elysea
and brought ingredients for the Kselopen sausage that Dukar was craving.

Physical Critical Hit +8 / Physical Defense +15 / Physical Attack +2

Honorary Kidorun
Level 29-31 / Group
You became an
honorary member of Kidorun Grave Robber Band for helping Paepaeronerk and
Sararinirerk.

Parry +8 / Evasion +6 / Flight Speed +2%

DP Test Passing
Level 34 / Solo
You passed the DP
Test of the Class Preceptor.

Health +45 / Physical Attack +3 / Magical Attack +12

Hunter of the Snowfield
Level 34-35 / Solo
You annihilated
Kirrins and Karnifs around Beluslan.

Physical Accuracy +9 / Physical Critical Hit +7

Savior of Besfer Villagers
Level 35 / Solo
You protected
Besfer villagers from Beritra’s Curse.

Magical Accuracy +8 / Magical Attack +10

Friend of Kong and Pat
Level 36-37 / Solo
You took revenge on
Mosbears on behalf of the Bubu tribe.

Health +40 / Block +15

Champion of the Elderly
Level 36-38 / Solo
You helped an old
lady to fulfill her last wish.

Mana +42 / Magical Attack +12

Silver Mane Benefactor
Level 37-38 / Group
You defeated the
Mist Mane Mau on behalf of the Silver Mane Mau.

Physical Attack +2 / Magical Attack +15 / Parry +6

Slayer of Mabangtah
Level 37-39 / Group
You threw Elysea
into chaos by defeating Mabangtah, a pro-Elyos Krall.

Physical Accuracy +8 / Evasion +6 / Physical Attack Speed +2%

Born Merchant
Level 25-40 / Solo
You exchanged a
lemon for a valuable.

Flight Speed +2% / Evasion +4 / Flight Time +3

Protector of Morheim
Level 34-40 / Group
You saved Morheim
from the threat of the Balaur.

Health +40 / Physical Defense +15 / Magical Resistance +8

Wheeler-Dealer
Level 38-40 / Solo
You completed trade
deals with all fortresses in Reshanta for the Black Cloud Traders.

Run Speed +5%

True Friend of Silver Mane
Level 38-40 / Group
I defeated the
enemy of the Silver Mane Tribe.

Health +44 / Mana +44 / Flight Time +2

Cheated by Sleipnir
Level 38-43 / Group
Sleipnir took away
the key to the Golden Trumpet Temple you had obtained at a great cost.

Physical Accuracy +10 / Magical Accuracy +8 / Run Speed +4%

Marked One
Level 33-45 / Solo
You are marked for
observation by the Shadow Court.

Health +27 / Mana +28 / Physical Defense +20

Beluslan’s Hero
Level 39-48 / Solo
You saved Beluslan
from the threat of the Balaur.

Physical Critical Hit +8 / Magical Attack +11 / Flight Time +3

Steel Rake Demolishing
Level 43-44 / Group
You eliminated all
leaders of the ship Steel Rake.

Physical Critical Hit +10 / Magical Accuracy +8 / Health +50

All the Way to Elysea for Nothing
Level 43-45 / Solo
You failed to bring
back Rasberg to Asmodae.

Health +57 / Physical Critical Hit +8 / Physical Defense +20

Ancient Book Collector
Level 43-45 / Group
You took away the
Hymn Book for Empyrean Lord Israpel from Lepharist Revolutionaries.

Health +40 / Physical Attack +2 / Block +12

Owner of the Evil Sword
Level 45-47 / Group
You gathered all
the pieces scattered in Reshanta and became the owner of the Evil Sword.

Run Speed +4% / Flight Speed +3%

Poking into Everything
Level 45-49 / Group
You wound up all
Daskair’s affairs.

Mana +57 / Magical Resistance +7 / Magical Attack +15

Pirate of the Carobian
Level 47-48 / Solo
You became an
honorary sailor of the ship Black Opal.

Physical Attack +2 / Physical Critical Hit +6 / Flight Time +4

Gatekeeper Stabber
Level 47-49 / Raid
You defeated the
gatekeeper of the Ereshuranta Upper Layer Fortress.

Flight Speed +3%

Expert Vengeful Spirit Consoler
Level 46-50 / Group
You sent all the
vengeful spirits in the Adma Stronghold to the flow of Aether.

Health +50 / Magic Resistance +10

Fenris’s Fang
Level 50 / Solo
You have been
recognized and a member of the Fenris’s Fangs.

Health +80 / Run Speed +3% / Physical Attack Speed +2% / Casting Speed +2%

The One who Changed Destiny
Level 50 / Solo
You changed your
future by defeating the nemesis of your destiny, Hellion.

Health +52 / Physical Defense +30 / Physical Attack Speed +2%

Future Traveling
Level 50 / Group
You traveled to
future Poeta, which has been conquered by the Anuhart Legion.

Health +65 / Magical Accuracy +10 / Casting Speed +2%

Light on the Battlefield
Level ??? / ???
You reached out a hand of aid to fallen comrades.
Health +100 / Natural Healing +4

PvP

Tough
You defeated a
novice Elyos warrior in the Abyss.

Health +40

Battle-Hardened
You defeated an
experienced Elyos warrior in the Abyss.

Health +50 / Flight Time +5

Invincible

You defeated a
veteran Elyos warrior in the Abyss.

Health +50 / Flight Speed +3% / Flight Time +5

Heroic

You defeated Elyos
in the Abyss and enhanced the reputation of the Asmodians.

Health +60 / Flight Time +5 / Flight Speed +2% / Physical Attack Speed +2%

Both Factions

Top Expert
You became an
expert in two crafting skills.

Evasion +6 / Magical Resistance +6 / Physical Defense +10

As You Wish
It honors the
adventurer who is capable enough to realize his big dream.

Health +36 / Physical Defense +4 / Block +8

Pioneer of Aion
It honors the
adventurer who acts as a pioneer in the world of Aion.

Physical Critical Hit +3 / Physical Attack +1 / Parry +8

Putting on a Show
It honors the
adventurer who enjoys life and acts cheerfully.

Physical Accuracy +8 / Evasion +3 / Physical Attack Speed +2%

Sage of Aion
It honors the
pioneer who guided other adventurers with absolute scholarship and passion.

Run Speed 3% / Flight Speed 3% / Health +85

Shining Intellectual
It honors the
pioneer who guided other adventurers with immense knowledge.

Run Speed +2% / Health +70

Very Generous
It honors the
adventurer with full of dauntless spirit who is also very loyal to his or her
friends.

Health +60 / Mana +60 / Run Speed +2%
Original Link: http://www.aionsource.com/forum/general-guides/17963-titles.html
Author: Moonlight Shadow